mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-24 05:48:08 +03:00
01434265f6
* Disable USART in sleep * Restore UART state on suspend/resume * FuriHal: Enable stop mode and add insomnia to I2C and SPI * Remove IDLE interrupt * FuriHal: add FPU isr and disable all FPU interrupt, add core2 stop mode configuration on deep sleep * FuriHal: tie stop mode debug with debug rtc flag * FuriHal: adjust flash latency on clock switch, tie mcu debug with RTC debug flag * FuriHal: move resource init to early stage * Add EXTI pending check, enable debug traps with compile-time flag * Wrap sleep debug functions in conditional compilation * Remove erroneous changed * Do not use CSS, remove it from everywhere * Enable/disable USB on VBUS connect (prototype) * FuriHal: add LPMS and DEEPSLEEP magic, workaround state inconsistency between cores * FuriHal: honor c1 LMPS * USB mode switch fix * Applications: add flags and insomnia bypass system * Correct spelling * FuriHal: cleanup insomnia usage, reset sleep flags on wakeup, add shutdown api * FuriHal: extra check on reinit request * FuriHal: rename gpio_display_rst pin to gpio_display_rst_n * FuriHal: add debug HAL * FuriHal: add some magic to core2 reload procedure, fix issue with crash on ble keyboard exit * FuriHal: cleanup ble glue, add BLE_GLUE_DEBUG flag * FuriHal: ble reinit API, move os timer to LPTIM1 for deep sleep capability, shutdown that works * FuriHal: take insomnia while shutdown * Remove USB switch on/off on VBUS change * Better tick skew handling * Improve tick consistency under load * Add USB_HP dummy IRQ handler * Move interrupt check closer to sleep * Clean up includes * Re-enable Insomnia globally * FuriHal: enable CSS * FuriHal: remove questionable core2 clock shenanigans * FuriHal: use core1 RCC registers in idle timer config * FuriHal: return back CSS handlers, add lptim isr dispatching Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com> Co-authored-by: nminaylov <nm29719@gmail.com>
390 lines
11 KiB
C
390 lines
11 KiB
C
#include "canvas_i.h"
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#include "icon_i.h"
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#include "icon_animation_i.h"
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#include <furi.h>
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#include <furi_hal.h>
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#include <stdint.h>
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#include <u8g2_glue.h>
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const CanvasFontParameters canvas_font_params[FontTotalNumber] = {
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[FontPrimary] = {.leading_default = 12, .leading_min = 11, .height = 8, .descender = 2},
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[FontSecondary] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
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[FontKeyboard] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
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[FontBigNumbers] = {.leading_default = 18, .leading_min = 16, .height = 15, .descender = 0},
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};
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Canvas* canvas_init() {
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Canvas* canvas = malloc(sizeof(Canvas));
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// Setup u8g2
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u8g2_Setup_st756x_flipper(&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
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canvas->orientation = CanvasOrientationHorizontal;
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// Initialize display
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u8g2_InitDisplay(&canvas->fb);
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// Wake up display
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u8g2_SetPowerSave(&canvas->fb, 0);
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// Clear buffer and send to device
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canvas_clear(canvas);
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canvas_commit(canvas);
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return canvas;
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}
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void canvas_free(Canvas* canvas) {
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furi_assert(canvas);
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free(canvas);
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}
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void canvas_reset(Canvas* canvas) {
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furi_assert(canvas);
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontSecondary);
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canvas_set_font_direction(canvas, CanvasDirectionLeftToRight);
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}
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void canvas_commit(Canvas* canvas) {
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furi_assert(canvas);
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u8g2_SendBuffer(&canvas->fb);
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}
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uint8_t* canvas_get_buffer(Canvas* canvas) {
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furi_assert(canvas);
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return u8g2_GetBufferPtr(&canvas->fb);
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}
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size_t canvas_get_buffer_size(Canvas* canvas) {
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furi_assert(canvas);
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return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
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}
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void canvas_frame_set(
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Canvas* canvas,
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uint8_t offset_x,
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uint8_t offset_y,
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uint8_t width,
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uint8_t height) {
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furi_assert(canvas);
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canvas->offset_x = offset_x;
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canvas->offset_y = offset_y;
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canvas->width = width;
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canvas->height = height;
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}
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uint8_t canvas_width(Canvas* canvas) {
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furi_assert(canvas);
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return canvas->width;
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}
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uint8_t canvas_height(Canvas* canvas) {
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furi_assert(canvas);
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return canvas->height;
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}
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uint8_t canvas_current_font_height(Canvas* canvas) {
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furi_assert(canvas);
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uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
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if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
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font_height += 1;
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}
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return font_height;
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}
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CanvasFontParameters* canvas_get_font_params(Canvas* canvas, Font font) {
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furi_assert(canvas);
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furi_assert(font < FontTotalNumber);
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return (CanvasFontParameters*)&canvas_font_params[font];
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}
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void canvas_clear(Canvas* canvas) {
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furi_assert(canvas);
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u8g2_ClearBuffer(&canvas->fb);
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}
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void canvas_set_color(Canvas* canvas, Color color) {
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furi_assert(canvas);
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u8g2_SetDrawColor(&canvas->fb, color);
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}
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void canvas_set_font_direction(Canvas* canvas, CanvasDirection dir) {
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furi_assert(canvas);
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u8g2_SetFontDirection(&canvas->fb, dir);
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}
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void canvas_invert_color(Canvas* canvas) {
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canvas->fb.draw_color = !canvas->fb.draw_color;
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}
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void canvas_set_font(Canvas* canvas, Font font) {
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furi_assert(canvas);
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u8g2_SetFontMode(&canvas->fb, 1);
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if(font == FontPrimary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tr);
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} else if(font == FontSecondary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
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} else if(font == FontKeyboard) {
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u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mr);
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} else if(font == FontBigNumbers) {
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u8g2_SetFont(&canvas->fb, u8g2_font_profont22_tn);
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} else {
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furi_crash(NULL);
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}
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}
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void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
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furi_assert(canvas);
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if(!str) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawStr(&canvas->fb, x, y, str);
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}
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void canvas_draw_str_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* str) {
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furi_assert(canvas);
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if(!str) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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switch(horizontal) {
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case AlignLeft:
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break;
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case AlignRight:
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x -= u8g2_GetStrWidth(&canvas->fb, str);
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break;
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case AlignCenter:
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x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
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break;
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default:
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furi_crash(NULL);
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break;
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}
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switch(vertical) {
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case AlignTop:
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y += u8g2_GetAscent(&canvas->fb);
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break;
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case AlignBottom:
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break;
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case AlignCenter:
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y += (u8g2_GetAscent(&canvas->fb) / 2);
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break;
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default:
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furi_crash(NULL);
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break;
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}
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u8g2_DrawStr(&canvas->fb, x, y, str);
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}
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uint16_t canvas_string_width(Canvas* canvas, const char* str) {
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furi_assert(canvas);
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if(!str) return 0;
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return u8g2_GetStrWidth(&canvas->fb, str);
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}
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uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
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furi_assert(canvas);
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return u8g2_GetGlyphWidth(&canvas->fb, symbol);
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}
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void canvas_draw_bitmap(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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const uint8_t* compressed_bitmap_data) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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uint8_t* bitmap_data = NULL;
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furi_hal_compress_icon_decode(compressed_bitmap_data, &bitmap_data);
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u8g2_DrawXBM(&canvas->fb, x, y, width, height, bitmap_data);
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}
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void canvas_draw_icon_animation(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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IconAnimation* icon_animation) {
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furi_assert(canvas);
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furi_assert(icon_animation);
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x += canvas->offset_x;
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y += canvas->offset_y;
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uint8_t* icon_data = NULL;
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furi_hal_compress_icon_decode(icon_animation_get_data(icon_animation), &icon_data);
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u8g2_DrawXBM(
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&canvas->fb,
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x,
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y,
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icon_animation_get_width(icon_animation),
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icon_animation_get_height(icon_animation),
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icon_data);
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}
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void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
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furi_assert(canvas);
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furi_assert(icon);
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x += canvas->offset_x;
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y += canvas->offset_y;
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uint8_t* icon_data = NULL;
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furi_hal_compress_icon_decode(icon_get_data(icon), &icon_data);
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u8g2_DrawXBM(&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_data);
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}
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void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawPixel(&canvas->fb, x, y);
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}
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void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawBox(&canvas->fb, x, y, width, height);
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}
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void canvas_draw_rbox(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
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}
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void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawFrame(&canvas->fb, x, y, width, height);
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}
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void canvas_draw_rframe(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
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}
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void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
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furi_assert(canvas);
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x1 += canvas->offset_x;
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y1 += canvas->offset_y;
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x2 += canvas->offset_x;
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y2 += canvas->offset_y;
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u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
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}
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void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
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}
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void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
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}
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void canvas_draw_triangle(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t base,
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uint8_t height,
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CanvasDirection dir) {
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furi_assert(canvas);
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if(dir == CanvasDirectionBottomToTop) {
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canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y);
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canvas_draw_line(canvas, x - base / 2, y, x, y - height + 1);
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canvas_draw_line(canvas, x, y - height + 1, x + base / 2, y);
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} else if(dir == CanvasDirectionTopToBottom) {
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canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y);
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canvas_draw_line(canvas, x - base / 2, y, x, y + height - 1);
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canvas_draw_line(canvas, x, y + height - 1, x + base / 2, y);
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} else if(dir == CanvasDirectionRightToLeft) {
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canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2);
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canvas_draw_line(canvas, x, y - base / 2, x - height + 1, y);
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canvas_draw_line(canvas, x - height + 1, y, x, y + base / 2);
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} else if(dir == CanvasDirectionLeftToRight) {
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canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2);
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canvas_draw_line(canvas, x, y - base / 2, x + height - 1, y);
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canvas_draw_line(canvas, x + height - 1, y, x, y + base / 2);
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}
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}
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void canvas_draw_xbm(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t w,
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uint8_t h,
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const uint8_t* bitmap) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
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}
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void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawGlyph(&canvas->fb, x, y, ch);
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}
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void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
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u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
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}
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void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
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furi_assert(canvas);
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if(canvas->orientation != orientation) {
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canvas->orientation = orientation;
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if(canvas->orientation == CanvasOrientationHorizontal) {
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FURI_SWAP(canvas->width, canvas->height);
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
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} else if(canvas->orientation == CanvasOrientationVertical) {
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FURI_SWAP(canvas->width, canvas->height);
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
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} else {
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furi_assert(0);
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}
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}
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}
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CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
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return canvas->orientation;
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}
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