unleashed-firmware/applications/desktop/scenes/desktop_scene_first_start.c
あく b3d8f0b950
[FL-2038] Power off and auto power off on first start screen (#821)
* Power: change power_off signature to match implementation

* Desktop: auto power off on first start screen and with ok button.

Co-authored-by: SG <who.just.the.doctor@gmail.com>
2021-11-16 03:12:30 +03:00

50 lines
1.5 KiB
C

#include "../desktop_i.h"
#include "../views/desktop_first_start.h"
void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_first_start_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopFirstStartView* first_start_view = desktop->first_start_view;
desktop_first_start_set_callback(
first_start_view, desktop_scene_first_start_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
}
bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
Storage* storage = NULL;
Power* power = NULL;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopFirstStartCompleted:
storage = furi_record_open("storage");
storage_common_remove(storage, "/int/first_start");
furi_record_close("storage");
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
case DesktopFirstStartPoweroff:
power = furi_record_open("power");
power_off(power);
furi_record_close("power");
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_first_start_on_exit(void* context) {
}