unleashed-firmware/applications/desktop/views/desktop_main.h
its your bedtime fae8d8f23c
[FL-1968] Pin code locking (#788)
* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.

Co-authored-by: あく <alleteam@gmail.com>
2021-10-26 21:34:31 +03:00

45 lines
1.1 KiB
C

#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
typedef enum {
DesktopMainEventOpenLockMenu,
DesktopMainEventOpenArchive,
DesktopMainEventOpenFavorite,
DesktopMainEventOpenMenu,
DesktopMainEventOpenDebug,
DesktopMainEventUnlocked,
} DesktopMainEvent;
typedef struct DesktopMainView DesktopMainView;
typedef void (*DesktopMainViewCallback)(DesktopMainEvent event, void* context);
struct DesktopMainView {
View* view;
DesktopMainViewCallback callback;
void* context;
};
typedef struct {
IconAnimation* animation;
uint8_t scene_num;
uint32_t hint_expire_at;
} DesktopMainViewModel;
void desktop_main_set_callback(
DesktopMainView* main_view,
DesktopMainViewCallback callback,
void* context);
View* desktop_main_get_view(DesktopMainView* main_view);
DesktopMainView* desktop_main_alloc();
void desktop_main_free(DesktopMainView* main_view);
void desktop_main_switch_dolphin_animation(DesktopMainView* main_view);
void desktop_main_unlocked(DesktopMainView* main_view);
void desktop_main_reset_hint(DesktopMainView* main_view);