unleashed-firmware/applications/debug/keypad_test/keypad_test.c
あく 0bc400a3ae
Code Cleanup: unused includes, useless checks, unused variables, etc... (#3696)
* Remove unnecessary checks
* Sublime: never insert missing headers
* Cleanup furi defines use
* Cleanup startup. Cleanup linker scripts. Explicitly define all interrupts hadlers, including uninmplemented one.
* Startup routine in C
* Drop assembler startup
* Move linker defines to stm32wb55_linker.h, cleanup naming, unify usage. Mpu: protect last 32b of main stack. Document various obscure things.
* Move furi_hal_switch documentation to appropriate place, use 0x0 for updater jump.
* UnitTests: move all temporary test files into tmp folder

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Co-authored-by: SG <who.just.the.doctor@gmail.com>
2024-06-11 03:04:29 +10:00

151 lines
5.0 KiB
C

#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#define TAG "KeypadTest"
typedef struct {
bool press[5];
uint16_t up;
uint16_t down;
uint16_t left;
uint16_t right;
uint16_t ok;
FuriMutex* mutex;
} KeypadTestState;
static void keypad_test_reset_state(KeypadTestState* state) {
state->left = 0;
state->right = 0;
state->up = 0;
state->down = 0;
state->ok = 0;
}
static void keypad_test_render_callback(Canvas* canvas, void* ctx) {
KeypadTestState* state = ctx;
furi_mutex_acquire(state->mutex, FuriWaitForever);
canvas_clear(canvas);
char strings[5][20];
snprintf(strings[0], 20, "Ok: %d", state->ok);
snprintf(strings[1], 20, "L: %d", state->left);
snprintf(strings[2], 20, "R: %d", state->right);
snprintf(strings[3], 20, "U: %d", state->up);
snprintf(strings[4], 20, "D: %d", state->down);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 0, 10, "Keypad test");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 0, 24, strings[1]);
canvas_draw_str(canvas, 35, 24, strings[2]);
canvas_draw_str(canvas, 0, 36, strings[3]);
canvas_draw_str(canvas, 35, 36, strings[4]);
canvas_draw_str(canvas, 0, 48, strings[0]);
canvas_draw_circle(canvas, 100, 26, 25);
if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
furi_mutex_release(state->mutex);
}
static void keypad_test_input_callback(InputEvent* input_event, void* ctx) {
FuriMessageQueue* event_queue = ctx;
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
}
int32_t keypad_test_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(32, sizeof(InputEvent));
KeypadTestState state = {{false, false, false, false, false}, 0, 0, 0, 0, 0, NULL};
state.mutex = furi_mutex_alloc(FuriMutexTypeNormal);
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, keypad_test_render_callback, &state);
view_port_input_callback_set(view_port, keypad_test_input_callback, event_queue);
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
InputEvent event;
while(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk) {
furi_mutex_acquire(state.mutex, FuriWaitForever);
FURI_LOG_I(
TAG,
"key: %s type: %s",
input_get_key_name(event.key),
input_get_type_name(event.type));
if(event.key == InputKeyRight) {
if(event.type == InputTypePress) {
state.press[0] = true;
} else if(event.type == InputTypeRelease) {
state.press[0] = false;
} else if(event.type == InputTypeShort) {
++state.right;
}
} else if(event.key == InputKeyLeft) {
if(event.type == InputTypePress) {
state.press[1] = true;
} else if(event.type == InputTypeRelease) {
state.press[1] = false;
} else if(event.type == InputTypeShort) {
++state.left;
}
} else if(event.key == InputKeyUp) {
if(event.type == InputTypePress) {
state.press[2] = true;
} else if(event.type == InputTypeRelease) {
state.press[2] = false;
} else if(event.type == InputTypeShort) {
++state.up;
}
} else if(event.key == InputKeyDown) {
if(event.type == InputTypePress) {
state.press[3] = true;
} else if(event.type == InputTypeRelease) {
state.press[3] = false;
} else if(event.type == InputTypeShort) {
++state.down;
}
} else if(event.key == InputKeyOk) {
if(event.type == InputTypePress) {
state.press[4] = true;
} else if(event.type == InputTypeRelease) {
state.press[4] = false;
} else if(event.type == InputTypeShort) {
++state.ok;
}
} else if(event.key == InputKeyBack) {
if(event.type == InputTypeLong) {
furi_mutex_release(state.mutex);
break;
} else if(event.type == InputTypeShort) {
keypad_test_reset_state(&state);
}
}
furi_mutex_release(state.mutex);
view_port_update(view_port);
}
// remove & free all stuff created by app
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_mutex_free(state.mutex);
furi_record_close(RECORD_GUI);
return 0;
}