unleashed-firmware/applications/services/gui/modules/menu.c
2024-07-16 01:01:17 +03:00

280 lines
7.7 KiB
C

#include "menu.h"
#include <gui/elements.h>
#include <assets_icons.h>
#include <furi.h>
#include <m-array.h>
struct Menu {
View* view;
};
typedef struct {
const char* label;
IconAnimation* icon;
uint32_t index;
MenuItemCallback callback;
void* callback_context;
} MenuItem;
ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
#define M_OPL_MenuItemArray_t() ARRAY_OPLIST(MenuItemArray, M_POD_OPLIST)
typedef struct {
MenuItemArray_t items;
size_t position;
} MenuModel;
static void menu_process_up(Menu* menu);
static void menu_process_down(Menu* menu);
static void menu_process_ok(Menu* menu);
static void menu_draw_callback(Canvas* canvas, void* _model) {
MenuModel* model = _model;
canvas_clear(canvas);
size_t position = model->position;
size_t items_count = MenuItemArray_size(model->items);
if(items_count) {
MenuItem* item;
size_t shift_position;
// First line
canvas_set_font(canvas, FontSecondary);
shift_position = (0 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
canvas_draw_icon_animation(canvas, 4, 3, item->icon);
canvas_draw_str(canvas, 22, 14, item->label);
// Second line main
canvas_set_font(canvas, FontPrimary);
shift_position = (1 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
canvas_draw_icon_animation(canvas, 4, 25, item->icon);
canvas_draw_str(canvas, 22, 36, item->label);
// Third line
canvas_set_font(canvas, FontSecondary);
shift_position = (2 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
canvas_draw_icon_animation(canvas, 4, 47, item->icon);
canvas_draw_str(canvas, 22, 58, item->label);
// Frame and scrollbar
elements_frame(canvas, 0, 21, 128 - 5, 21);
elements_scrollbar(canvas, position, items_count);
} else {
canvas_draw_str(canvas, 2, 32, "Empty");
elements_scrollbar(canvas, 0, 0);
}
}
static bool menu_input_callback(InputEvent* event, void* context) {
Menu* menu = context;
bool consumed = false;
if(event->type == InputTypeShort) {
if(event->key == InputKeyUp) {
consumed = true;
menu_process_up(menu);
} else if(event->key == InputKeyDown) {
consumed = true;
menu_process_down(menu);
} else if(event->key == InputKeyOk) {
consumed = true;
menu_process_ok(menu);
}
} else if(event->type == InputTypeRepeat) {
if(event->key == InputKeyUp) {
consumed = true;
menu_process_up(menu);
} else if(event->key == InputKeyDown) {
consumed = true;
menu_process_down(menu);
}
}
return consumed;
}
static void menu_enter(void* context) {
Menu* menu = context;
with_view_model(
menu->view,
MenuModel * model,
{
if(MenuItemArray_size(model->items)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
icon_animation_start(item->icon);
}
},
false);
}
static void menu_exit(void* context) {
Menu* menu = context;
with_view_model(
menu->view,
MenuModel * model,
{
if(MenuItemArray_size(model->items)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
icon_animation_stop(item->icon);
}
},
false);
}
Menu* menu_alloc(void) {
Menu* menu = malloc(sizeof(Menu));
menu->view = view_alloc();
view_set_context(menu->view, menu);
view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
view_set_draw_callback(menu->view, menu_draw_callback);
view_set_input_callback(menu->view, menu_input_callback);
view_set_enter_callback(menu->view, menu_enter);
view_set_exit_callback(menu->view, menu_exit);
with_view_model(
menu->view,
MenuModel * model,
{
MenuItemArray_init(model->items);
model->position = 0;
},
true);
return menu;
}
void menu_free(Menu* menu) {
furi_check(menu);
menu_reset(menu);
with_view_model(menu->view, MenuModel * model, { MenuItemArray_clear(model->items); }, false);
view_free(menu->view);
free(menu);
}
View* menu_get_view(Menu* menu) {
furi_check(menu);
return menu->view;
}
void menu_add_item(
Menu* menu,
const char* label,
const Icon* icon,
uint32_t index,
MenuItemCallback callback,
void* context) {
furi_check(menu);
furi_check(label);
MenuItem* item = NULL;
with_view_model(
menu->view,
MenuModel * model,
{
item = MenuItemArray_push_new(model->items);
item->label = label;
item->icon = icon ? icon_animation_alloc(icon) : icon_animation_alloc(&A_Plugins_14);
view_tie_icon_animation(menu->view, item->icon);
item->index = index;
item->callback = callback;
item->callback_context = context;
},
true);
}
void menu_reset(Menu* menu) {
furi_check(menu);
with_view_model(
menu->view,
MenuModel * model,
{
for
M_EACH(item, model->items, MenuItemArray_t) {
icon_animation_stop(item->icon);
icon_animation_free(item->icon);
}
MenuItemArray_reset(model->items);
model->position = 0;
},
true);
}
void menu_set_selected_item(Menu* menu, uint32_t index) {
furi_check(menu);
with_view_model(
menu->view,
MenuModel * model,
{
if(index < MenuItemArray_size(model->items)) {
model->position = index;
}
},
true);
}
static void menu_process_up(Menu* menu) {
with_view_model(
menu->view,
MenuModel * model,
{
if(MenuItemArray_size(model->items)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
icon_animation_stop(item->icon);
if(model->position > 0) {
model->position--;
} else {
model->position = MenuItemArray_size(model->items) - 1;
}
item = MenuItemArray_get(model->items, model->position);
icon_animation_start(item->icon);
}
},
true);
}
static void menu_process_down(Menu* menu) {
with_view_model(
menu->view,
MenuModel * model,
{
if(MenuItemArray_size(model->items)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
icon_animation_stop(item->icon);
if(model->position < MenuItemArray_size(model->items) - 1) {
model->position++;
} else {
model->position = 0;
}
item = MenuItemArray_get(model->items, model->position);
icon_animation_start(item->icon);
}
},
true);
}
static void menu_process_ok(Menu* menu) {
MenuItem* item = NULL;
with_view_model(
menu->view,
MenuModel * model,
{
if(MenuItemArray_size(model->items)) {
item = MenuItemArray_get(model->items, model->position);
}
},
true);
if(item && item->callback) {
item->callback(item->callback_context, item->index);
}
}