unleashed-firmware/applications/services/gui/icon_animation.c
2024-03-25 13:53:32 +03:00

98 lines
2.4 KiB
C

#include "icon_animation_i.h"
#include "icon_i.h"
#include <furi.h>
IconAnimation* icon_animation_alloc(const Icon* icon) {
furi_check(icon);
IconAnimation* instance = malloc(sizeof(IconAnimation));
instance->icon = icon;
instance->timer =
furi_timer_alloc(icon_animation_timer_callback, FuriTimerTypePeriodic, instance);
return instance;
}
void icon_animation_free(IconAnimation* instance) {
furi_check(instance);
icon_animation_stop(instance);
furi_timer_free(instance->timer);
free(instance);
}
void icon_animation_set_update_callback(
IconAnimation* instance,
IconAnimationCallback callback,
void* context) {
furi_check(instance);
instance->callback = callback;
instance->callback_context = context;
}
const uint8_t* icon_animation_get_data(const IconAnimation* instance) {
return instance->icon->frames[instance->frame];
}
void icon_animation_next_frame(IconAnimation* instance) {
furi_assert(instance);
instance->frame = (instance->frame + 1) % instance->icon->frame_count;
}
void icon_animation_timer_callback(void* context) {
furi_assert(context);
IconAnimation* instance = context;
if(!instance->animating) return;
icon_animation_next_frame(instance);
if(instance->callback) {
instance->callback(instance, instance->callback_context);
}
}
uint8_t icon_animation_get_width(const IconAnimation* instance) {
furi_check(instance);
return instance->icon->width;
}
uint8_t icon_animation_get_height(const IconAnimation* instance) {
furi_check(instance);
return instance->icon->height;
}
void icon_animation_start(IconAnimation* instance) {
furi_check(instance);
if(!instance->animating) {
instance->animating = true;
furi_assert(instance->icon->frame_rate);
furi_check(
furi_timer_start(
instance->timer,
(furi_kernel_get_tick_frequency() / instance->icon->frame_rate)) == FuriStatusOk);
}
}
void icon_animation_stop(IconAnimation* instance) {
furi_check(instance);
if(instance->animating) {
instance->animating = false;
furi_timer_stop(instance->timer);
instance->frame = 0;
}
}
bool icon_animation_is_last_frame(const IconAnimation* instance) {
furi_check(instance);
return instance->icon->frame_count - instance->frame <= 1;
}