unleashed-firmware/applications/services/desktop/scenes/desktop_scene.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system ()
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

31 lines
1.0 KiB
C

#include "desktop_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const desktop_on_enter_handlers[])(void*) = {
#include "desktop_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const desktop_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "desktop_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const desktop_on_exit_handlers[])(void* context) = {
#include "desktop_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers desktop_scene_handlers = {
.on_enter_handlers = desktop_on_enter_handlers,
.on_event_handlers = desktop_on_event_handlers,
.on_exit_handlers = desktop_on_exit_handlers,
.scene_num = DesktopSceneNum,
};