mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-30 16:56:41 +03:00
0e4344a83c
Co-authored-by: あく <alleteam@gmail.com>
79 lines
3.1 KiB
C
79 lines
3.1 KiB
C
#include "../ibutton_i.h"
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#include <dolphin/dolphin.h>
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enum SubmenuIndex {
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SubmenuIndexEmulate,
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SubmenuIndexWriteBlank,
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SubmenuIndexWriteCopy,
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SubmenuIndexEdit,
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SubmenuIndexDelete,
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SubmenuIndexInfo,
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};
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void ibutton_scene_saved_key_menu_on_enter(void* context) {
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iButton* ibutton = context;
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Submenu* submenu = ibutton->submenu;
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const uint32_t features = ibutton_protocols_get_features(
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ibutton->protocols, ibutton_key_get_protocol_id(ibutton->key));
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submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, ibutton_submenu_callback, ibutton);
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if(features & iButtonProtocolFeatureWriteBlank) {
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submenu_add_item(
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submenu, "Write Blank", SubmenuIndexWriteBlank, ibutton_submenu_callback, ibutton);
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}
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if(features & iButtonProtocolFeatureWriteCopy) {
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submenu_add_item(
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submenu, "Write Copy", SubmenuIndexWriteCopy, ibutton_submenu_callback, ibutton);
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}
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submenu_add_item(submenu, "Edit", SubmenuIndexEdit, ibutton_submenu_callback, ibutton);
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submenu_add_item(submenu, "Delete", SubmenuIndexDelete, ibutton_submenu_callback, ibutton);
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submenu_add_item(submenu, "Info", SubmenuIndexInfo, ibutton_submenu_callback, ibutton);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu));
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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SceneManager* scene_manager = ibutton->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(scene_manager, iButtonSceneSavedKeyMenu, event.event);
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consumed = true;
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if(event.event == SubmenuIndexEmulate) {
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scene_manager_next_scene(scene_manager, iButtonSceneEmulate);
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dolphin_deed(DolphinDeedIbuttonEmulate);
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} else if(event.event == SubmenuIndexWriteBlank) {
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ibutton->write_mode = iButtonWriteModeBlank;
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scene_manager_next_scene(scene_manager, iButtonSceneWrite);
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} else if(event.event == SubmenuIndexWriteCopy) {
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ibutton->write_mode = iButtonWriteModeCopy;
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scene_manager_next_scene(scene_manager, iButtonSceneWrite);
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} else if(event.event == SubmenuIndexEdit) {
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scene_manager_next_scene(scene_manager, iButtonSceneAddValue);
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} else if(event.event == SubmenuIndexDelete) {
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scene_manager_next_scene(scene_manager, iButtonSceneDeleteConfirm);
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} else if(event.event == SubmenuIndexInfo) {
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scene_manager_next_scene(scene_manager, iButtonSceneInfo);
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}
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} else if(event.type == SceneManagerEventTypeBack) {
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scene_manager_set_scene_state(
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scene_manager, iButtonSceneSavedKeyMenu, SubmenuIndexEmulate);
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// Event is not consumed
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}
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return consumed;
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}
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void ibutton_scene_saved_key_menu_on_exit(void* context) {
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iButton* ibutton = context;
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submenu_reset(ibutton->submenu);
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}
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