unleashed-firmware/applications/subghz/scenes/subghz_scene_start.c
Skorpionm 6f7bcdf9a7
[FL-1755, FL-1756] added LL_DeInit timers, removed Analyze scene, redesigned astomatic frequency change mechanism, updated subghz read scene interface (#677)
* SubGhz: Fix Timer hopping
* SubGhz: add display of received packages and their maximum number. redesigned interface, the maximum number of received packages increased to 50
* SubGhz: add clearing history on exit read scene, jump after saving the key into the history of received signals
* SubGhz: Fix honoring the width of the icon for transmitter scene
* RFID: Fix [FL-1755] freeze after key emulation
* SubGhz: drop analyze scene and views
* SubGhz: fix save scene
* Input, GUI: new event delivery scheme that groups event for complementarity.
* Gui: update View Dispatcher documentation
* Gui: remove dead code, wait till all input events are delivered in ViewDispatcher in queue mode.
* Gui: update comment in ViewDispatcher
* FuriHal: fix incorrect clock disable invocation
* FuriHal: proper include
* SubGhz: properly reset history in receiver view
* Gui: correct view switch order and non-complementary events discarding

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-30 23:05:09 +03:00

72 lines
2.7 KiB
C

#include "../subghz_i.h"
enum SubmenuIndex {
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexTest,
SubmenuIndexAddManualy,
};
void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
}
const void subghz_scene_start_on_enter(void* context) {
SubGhz* subghz = context;
if(subghz->state_notifications == NOTIFICATION_STARTING_STATE) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
}
submenu_add_item(
subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu,
"Add manually",
SubmenuIndexAddManualy,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
submenu_set_selected_item(
subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
}
const bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexRead) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver);
return true;
} else if(event.event == SubmenuIndexSaved) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
return true;
} else if(event.event == SubmenuIndexAddManualy) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManualy);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType);
return true;
} else if(event.event == SubmenuIndexTest) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
return true;
}
}
return false;
}
const void subghz_scene_start_on_exit(void* context) {
SubGhz* subghz = context;
submenu_clean(subghz->submenu);
}