unleashed-firmware/applications/dolphin/dolphin_views.h
its your bedtime 920b3c3dee
[FL-1178] Idle screen improvements (#444)
* Dolphin idle screen: Cleanup of debug views; Hold [down] to open debug view; Sequential input for unlocking;
* Lock screen popup, WIP
* Fix reverse modulus
* Lock popup added
* Dolphin: timer for handling UI animation sequences
* Allow tick events to be discarded on queue overflow and prevent timer service from crash

Co-authored-by: あく <alleteam@gmail.com>
2021-05-05 12:50:03 +03:00

77 lines
1.7 KiB
C

#pragma once
#include <stdint.h>
#include <stdbool.h>
#include <gui/canvas.h>
#include <input/input.h>
#include <furi.h>
#ifndef MAX
#define MAX(x, y) (((x) > (y)) ? (x) : (y))
#endif
#ifndef MIN
#define MIN(x, y) (((x) < (y)) ? (x) : (y))
#endif
#ifndef CLAMP
#define CLAMP(x, upper, lower) (MIN(upper, MAX(x, lower)))
#endif
// Idle screen
typedef enum {
DolphinViewIdleMain,
DolphinViewFirstStart,
DolphinViewStats,
DolphinViewHwMismatch,
DolphinViewLockMenu,
} DolphinViewIdle;
// Debug info
typedef enum {
DolphinViewStatsFw,
DolphinViewStatsBoot,
DolphinViewStatsMeta,
DolphinViewStatsTotalCount,
} DolphinViewStatsScreens;
typedef struct {
uint32_t page;
} DolphinViewFirstStartModel;
void dolphin_view_first_start_draw(Canvas* canvas, void* model);
bool dolphin_view_first_start_input(InputEvent* event, void* context);
typedef struct {
uint32_t icounter;
uint32_t butthurt;
DolphinViewStatsScreens screen;
} DolphinViewStatsModel;
typedef struct {
uint8_t idx;
int8_t door_left_x;
int8_t door_right_x;
uint8_t exit_timeout;
bool locked;
} DolphinViewLockMenuModel;
typedef struct {
Icon* animation;
uint8_t scene_num;
uint8_t hint_timeout;
} DolphinViewMainModel;
void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
bool dolphin_view_idle_main_input(InputEvent* event, void* context);
void dolphin_view_idle_up_draw(Canvas* canvas, void* model);
void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
uint32_t dolphin_view_idle_back(void* context);