unleashed-firmware/applications/gui/elements.c
its your bedtime d1f523687e
[FL-1090] Dolphin scenes (#402)
* dolphin scene draft wip
* gui/elements multiline framed text added
* zoom poc
* item callbacks
* engine tweaks
* move scenes out of services
* improve dolphin gfx selection
* glitch hints
* dialogue typewriter effect
* app loading from scenes app, small action changes, passport app(WIP)
* removed passport from main dolphin app, added statusbar
* small elements position fixes
* fix thread alloc, dolphin and dolphin_scene free functions, other minor issues
* sleep emote improvements
* Dolpin: fix memory leaks, variable namings and etc

Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-04-13 21:06:25 +03:00

237 lines
8.4 KiB
C

#include "elements.h"
#include <assets_icons.h>
#include <gui/icon_i.h>
#include <m-string.h>
#include <furi.h>
#include "canvas_i.h"
#include <string.h>
#include <stdint.h>
void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total) {
furi_assert(canvas);
uint8_t width = canvas_width(canvas);
uint8_t height = canvas_height(canvas);
// prevent overflows
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, width - 3, 0, 3, height);
// dot line
canvas_set_color(canvas, ColorBlack);
for(uint8_t i = 0; i < height; i += 2) {
canvas_draw_dot(canvas, width - 2, i);
}
// Position block
if(total) {
uint8_t block_h = ((float)height) / total;
canvas_draw_box(canvas, width - 3, block_h * pos, 3, block_h);
}
}
void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
canvas_draw_line(canvas, x + 2, y, x + width - 2, y);
canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1);
canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height);
canvas_draw_line(canvas, x, y + 2, x, y + height - 2);
canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2);
canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2);
canvas_draw_dot(canvas, x + 1, y + 1);
}
void elements_button_left(Canvas* canvas, const char* str) {
const uint8_t button_height = 13;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const IconData* icon = assets_icons_get_data(I_ButtonLeft_4x7);
const uint8_t icon_offset = 6;
const uint8_t icon_width_with_offset = icon->width + icon_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = 0;
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_icon_name(
canvas, x + horizontal_offset, y - button_height + vertical_offset, I_ButtonLeft_4x7);
canvas_draw_str(
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
canvas_invert_color(canvas);
}
void elements_button_right(Canvas* canvas, const char* str) {
const uint8_t button_height = 13;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const IconData* icon = assets_icons_get_data(I_ButtonRight_4x7);
const uint8_t icon_offset = 6;
const uint8_t icon_width_with_offset = icon->width + icon_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = canvas_width(canvas);
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x - button_width, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x - button_width - 1, y, x - button_width - 1, y - button_height + 0);
canvas_draw_line(canvas, x - button_width - 2, y, x - button_width - 2, y - button_height + 1);
canvas_draw_line(canvas, x - button_width - 3, y, x - button_width - 3, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str);
canvas_draw_icon_name(
canvas,
x - horizontal_offset - icon->width,
y - button_height + vertical_offset,
I_ButtonRight_4x7);
canvas_invert_color(canvas);
}
void elements_button_center(Canvas* canvas, const char* str) {
const uint8_t button_height = 13;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const IconData* icon = assets_icons_get_data(I_ButtonCenter_7x7);
const uint8_t icon_offset = 6;
const uint8_t icon_width_with_offset = icon->width + icon_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = (canvas_width(canvas) - button_width) / 2;
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x - 1, y, x - 1, y - button_height + 0);
canvas_draw_line(canvas, x - 2, y, x - 2, y - button_height + 1);
canvas_draw_line(canvas, x - 3, y, x - 3, y - button_height + 2);
canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_icon_name(
canvas, x + horizontal_offset, y - button_height + vertical_offset, I_ButtonCenter_7x7);
canvas_draw_str(
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
canvas_invert_color(canvas);
}
void elements_multiline_text_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* text) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_height = canvas_current_font_height(canvas) + 2;
string_t str;
string_init(str);
const char* start = text;
char* end;
// get lines count
uint8_t i, lines_count;
for(i = 0, lines_count = 0; text[i]; i++) lines_count += (text[i] == '\n');
switch(vertical) {
case AlignBottom:
y -= font_height * lines_count;
break;
case AlignCenter:
y -= (font_height * lines_count) / 2;
break;
case AlignTop:
default:
break;
}
do {
end = strchr(start, '\n');
if(end) {
string_set_strn(str, start, end - start);
} else {
string_set_str(str, start);
}
canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, string_get_cstr(str));
start = end + 1;
y += font_height;
} while(end);
string_clear(str);
}
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_height = canvas_current_font_height(canvas);
string_t str;
string_init(str);
const char* start = text;
char* end;
do {
end = strchr(start, '\n');
if(end) {
string_set_strn(str, start, end - start);
} else {
string_set_str(str, start);
}
canvas_draw_str(canvas, x, y, string_get_cstr(str));
start = end + 1;
y += font_height;
} while(end);
string_clear(str);
}
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_y = canvas_current_font_height(canvas);
uint16_t str_width = canvas_string_width(canvas, text);
// count \n's
uint8_t lines = 1;
const char* t = text;
while(*t != '\0') {
if(*t == '\n') {
lines++;
uint16_t temp_width = canvas_string_width(canvas, t + 1);
str_width = temp_width > str_width ? temp_width : str_width;
}
t++;
}
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x, y - font_y, str_width + 8, font_y * lines + 6);
canvas_set_color(canvas, ColorBlack);
elements_multiline_text(canvas, x + 4, y + 1, text);
elements_frame(canvas, x, y - font_y, str_width + 8, font_y * lines + 6);
}
void elements_slightly_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas_draw_frame(canvas, x, y, width, height);
canvas_invert_color(canvas);
canvas_draw_dot(canvas, x, y);
canvas_draw_dot(canvas, x + width - 1, y + height - 1);
canvas_draw_dot(canvas, x + width - 1, y);
canvas_draw_dot(canvas, x, y + height - 1);
canvas_invert_color(canvas);
}