mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-30 16:56:41 +03:00
0e4344a83c
Co-authored-by: あく <alleteam@gmail.com>
88 lines
3.0 KiB
C
88 lines
3.0 KiB
C
#include "../ibutton_i.h"
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#include <toolbox/random_name.h>
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#include <toolbox/path.h>
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#include <dolphin/dolphin.h>
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static void ibutton_scene_save_name_text_input_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
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}
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void ibutton_scene_save_name_on_enter(void* context) {
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iButton* ibutton = context;
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TextInput* text_input = ibutton->text_input;
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const bool is_new_file = furi_string_empty(ibutton->file_path);
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if(is_new_file) {
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set_random_name(ibutton->key_name, IBUTTON_KEY_NAME_SIZE);
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}
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text_input_set_header_text(text_input, "Name the key");
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text_input_set_result_callback(
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text_input,
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ibutton_scene_save_name_text_input_callback,
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ibutton,
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ibutton->key_name,
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IBUTTON_KEY_NAME_SIZE,
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is_new_file);
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ValidatorIsFile* validator_is_file =
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validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, ibutton->key_name);
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
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}
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bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventTextEditResult) {
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furi_string_printf(
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ibutton->file_path,
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"%s/%s%s",
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IBUTTON_APP_FOLDER,
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ibutton->key_name,
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IBUTTON_APP_EXTENSION);
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if(ibutton_save_key(ibutton)) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
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if(scene_manager_has_previous_scene(
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ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
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// Nothing, do not count editing as saving
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} else if(scene_manager_has_previous_scene(
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ibutton->scene_manager, iButtonSceneAddType)) {
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dolphin_deed(DolphinDeedIbuttonAdd);
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} else {
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dolphin_deed(DolphinDeedIbuttonSave);
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}
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} else {
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const uint32_t possible_scenes[] = {
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iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
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scene_manager_search_and_switch_to_previous_scene_one_of(
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ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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}
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}
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}
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return consumed;
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}
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void ibutton_scene_save_name_on_exit(void* context) {
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iButton* ibutton = context;
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TextInput* text_input = ibutton->text_input;
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void* validator_context = text_input_get_validator_callback_context(text_input);
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text_input_set_validator(text_input, NULL, NULL);
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validator_is_file_free((ValidatorIsFile*)validator_context);
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text_input_reset(text_input);
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}
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