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https://github.com/DarkFlippers/unleashed-firmware.git
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389ff92cc1
* Makefile, Scripts: new linter * About: remove ID from IC * Firmware: remove double define for DIVC/DIVR * Scripts: check folder names too. Docker: replace syntax check with make lint. * Reformat Sources and Migrate to new file naming convention * Docker: symlink clang-format-12 to clang-format * Add coding style guide
90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
#pragma once
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#include <furi.h>
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#include <furi_hal.h>
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#include <generic_scene.hpp>
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#include <scene_controller.hpp>
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#include <view_controller.hpp>
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#include <record_controller.hpp>
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#include <text_store.h>
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#include <view_modules/submenu_vm.h>
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#include <view_modules/popup_vm.h>
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#include <view_modules/dialog_ex_vm.h>
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#include <view_modules/text_input_vm.h>
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#include <view_modules/byte_input_vm.h>
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#include "view/container_vm.h"
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#include <notification/notification_messages.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include "helpers/rfid_worker.h"
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class LfRfidApp {
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public:
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enum class EventType : uint8_t {
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GENERIC_EVENT_ENUM_VALUES,
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Next,
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MenuSelected,
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};
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enum class SceneType : uint8_t {
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GENERIC_SCENE_ENUM_VALUES,
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Read,
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ReadSuccess,
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ReadedMenu,
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Write,
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WriteSuccess,
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Emulate,
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SaveName,
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SaveSuccess,
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SelectKey,
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SavedKeyMenu,
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SaveData,
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SaveType,
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SavedInfo,
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DeleteConfirm,
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DeleteSuccess,
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};
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class Event {
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public:
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union {
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int32_t menu_index;
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} payload;
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EventType type;
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};
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SceneController<GenericScene<LfRfidApp>, LfRfidApp> scene_controller;
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ViewController<LfRfidApp, SubmenuVM, PopupVM, DialogExVM, TextInputVM, ByteInputVM, ContainerVM>
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view_controller;
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~LfRfidApp();
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LfRfidApp();
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RecordController<NotificationApp> notification;
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RecordController<Storage> storage;
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RecordController<DialogsApp> dialogs;
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RfidWorker worker;
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TextStore text_store;
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void run(void* args);
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static const char* app_folder;
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static const char* app_extension;
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static const char* app_filetype;
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bool save_key(RfidKey* key);
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bool load_key_from_file_select(bool need_restore);
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bool delete_key(RfidKey* key);
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bool load_key_data(const char* path, RfidKey* key);
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bool save_key_data(const char* path, RfidKey* key);
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void make_app_folder();
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};
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