unleashed-firmware/applications/lfrfid/lfrfid_app.h
あく 389ff92cc1
Naming and coding style convention, new linter tool. (#945)
* Makefile, Scripts: new linter
* About: remove ID from IC
* Firmware: remove double define for DIVC/DIVR
* Scripts: check folder names too. Docker: replace syntax check with make lint.
* Reformat Sources and Migrate to new file naming convention
* Docker: symlink clang-format-12 to clang-format
* Add coding style guide
2022-01-05 19:10:18 +03:00

90 lines
2.0 KiB
C++

#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <generic_scene.hpp>
#include <scene_controller.hpp>
#include <view_controller.hpp>
#include <record_controller.hpp>
#include <text_store.h>
#include <view_modules/submenu_vm.h>
#include <view_modules/popup_vm.h>
#include <view_modules/dialog_ex_vm.h>
#include <view_modules/text_input_vm.h>
#include <view_modules/byte_input_vm.h>
#include "view/container_vm.h"
#include <notification/notification_messages.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#include "helpers/rfid_worker.h"
class LfRfidApp {
public:
enum class EventType : uint8_t {
GENERIC_EVENT_ENUM_VALUES,
Next,
MenuSelected,
};
enum class SceneType : uint8_t {
GENERIC_SCENE_ENUM_VALUES,
Read,
ReadSuccess,
ReadedMenu,
Write,
WriteSuccess,
Emulate,
SaveName,
SaveSuccess,
SelectKey,
SavedKeyMenu,
SaveData,
SaveType,
SavedInfo,
DeleteConfirm,
DeleteSuccess,
};
class Event {
public:
union {
int32_t menu_index;
} payload;
EventType type;
};
SceneController<GenericScene<LfRfidApp>, LfRfidApp> scene_controller;
ViewController<LfRfidApp, SubmenuVM, PopupVM, DialogExVM, TextInputVM, ByteInputVM, ContainerVM>
view_controller;
~LfRfidApp();
LfRfidApp();
RecordController<NotificationApp> notification;
RecordController<Storage> storage;
RecordController<DialogsApp> dialogs;
RfidWorker worker;
TextStore text_store;
void run(void* args);
static const char* app_folder;
static const char* app_extension;
static const char* app_filetype;
bool save_key(RfidKey* key);
bool load_key_from_file_select(bool need_restore);
bool delete_key(RfidKey* key);
bool load_key_data(const char* path, RfidKey* key);
bool save_key_data(const char* path, RfidKey* key);
void make_app_folder();
};