unleashed-firmware/applications/examples/example_number_input/example_number_input.c
David Lee 741329a743
Added a text input that only accepts full numbers (int) (#3350)
* Added a text input that only accepts full numbers (int)
* Added to Gui sdk_headers and api_symbols in f7 and f18
* Fixed _Bool declarations in symbols csv
* renamed int_input to number_input
* Changed name & added example fap
* Added a text input that only accepts full numbers (int)
* Added to Gui sdk_headers and api_symbols in f7 and f18
* Changed name & added example fap
* update for clearing views
* GUI: Fix array out of bounds in menu exit (#3604)
* GUI: Fix array out of bounds in menu exit
* Gui: fix incorrect empty menu handling
* Gui: add missing item check in menu ok handling
* Gui: remove dead code from menu module
* nfc app: add legacy keys for plantain cards (#3602)
* refactoring test app, part 1
* Refactor test app, part 2
* Minor updates while travelling
* Switched from const char to FuriString. Using Temp module copy for development to spare compile time
* Option to limit number output with min and max values
* Preparations for option to change number sign from + to -
* Preparations for option to change number sign from + to -
* Preparing for testing
* counter automatic API version change
* added trailing comma in application.fam ... because the lint check wants it¿
* removed unused callback NumberChangedCallback
* change uint8_t to size_t in number_input_backspace_cb
* Removal of unused view_stack in demo app
* copied module to app folder for faster development (remove later)
* Replaced all uint8_t with size_t... removed unused logic for selected_row < 0
* Optimize use of canvas_set_color
* Remove alloc/free of furistring that actually is a pointer
* Dynamic Header text with min/max in Example
* Removed the need of useSign in Model
* Number_input Removed sign from model, started transfer from text to int32_t
* number_input FuriString in input_show_number
* number_input FuriString in input_show_number
* limiting inputs for min/max values
* limiting inputs for min/max values
* number_input change save button on invalid numbers
* input_number update demo app to allow change of min/max
* number input fine tuning
* number_input, Remove temp development folder
* number_input, fbt format
* Bump CSV Files
* Clear input if value is zero
* number_input: handle null on header text
* number_input: change keyboard values to char
* number input: Remove static on char for header text, change numbers to INT32_MIN/INT32_MAX
* number_input: removal of dead code
* number_input: fix for crash if number_input not opened before free
* number_input: added icon for example app
* number_input: Replaced view for show_number with DialogEx
* Number_input: FBT Format
* number_input: bump csv versions
* number_input: allow negative input if max_value is 0
* Number_input: linting / format
* Removed dead code, fbt format
* Examples: cleanup number input code
* Examples: moar code cleanup in number input, simplify as much as possible, highlight incorrect input handling
* Gui: correctly handle INT_MAX and INT_MIN
* Gui: fix memory leak in number input module

Co-authored-by: David Lee <david.lee@arcmedia.ch>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: WillyJL <49810075+Willy-JL@users.noreply.github.com>
Co-authored-by: gornekich <n.gorbadey@gmail.com>
2024-08-08 15:05:48 +09:00

80 lines
2.5 KiB
C

#include "example_number_input.h"
bool example_number_input_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
ExampleNumberInput* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool example_number_input_back_event_callback(void* context) {
furi_assert(context);
ExampleNumberInput* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static ExampleNumberInput* example_number_input_alloc() {
ExampleNumberInput* app = malloc(sizeof(ExampleNumberInput));
app->gui = furi_record_open(RECORD_GUI);
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&example_number_input_scene_handlers, app);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, example_number_input_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, example_number_input_back_event_callback);
app->number_input = number_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
ExampleNumberInputViewIdNumberInput,
number_input_get_view(app->number_input));
app->dialog_ex = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
ExampleNumberInputViewIdShowNumber,
dialog_ex_get_view(app->dialog_ex));
app->current_number = 5;
app->min_value = INT32_MIN;
app->max_value = INT32_MAX;
return app;
}
static void example_number_input_free(ExampleNumberInput* app) {
furi_assert(app);
view_dispatcher_remove_view(app->view_dispatcher, ExampleNumberInputViewIdShowNumber);
dialog_ex_free(app->dialog_ex);
view_dispatcher_remove_view(app->view_dispatcher, ExampleNumberInputViewIdNumberInput);
number_input_free(app->number_input);
scene_manager_free(app->scene_manager);
view_dispatcher_free(app->view_dispatcher);
furi_record_close(RECORD_GUI);
app->gui = NULL;
//Remove whatever is left
free(app);
}
int32_t example_number_input(void* p) {
UNUSED(p);
ExampleNumberInput* app = example_number_input_alloc();
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(app->scene_manager, ExampleNumberInputSceneShowNumber);
view_dispatcher_run(app->view_dispatcher);
example_number_input_free(app);
return 0;
}