unleashed-firmware/applications/services/gui/modules/widget_elements/widget_element_button.c
あく e8913f2e33
Code cleanup: srand, PVS warnings (#1974)
* Remove srand invocation

* PVS High priority fixes

* PVS High errors part 2

* Furi: heap tracing inheritance

* Furi add __builtin_unreachable to furi_thread_catch
2022-11-05 18:07:24 +03:00

79 lines
2.5 KiB
C

#include "widget_element_i.h"
#include <gui/elements.h>
typedef struct {
GuiButtonType button_type;
FuriString* text;
ButtonCallback callback;
void* context;
} GuiButtonModel;
static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiButtonModel* model = element->model;
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
if(model->button_type == GuiButtonTypeLeft) {
elements_button_left(canvas, furi_string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeRight) {
elements_button_right(canvas, furi_string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeCenter) {
elements_button_center(canvas, furi_string_get_cstr(model->text));
}
}
static bool gui_button_input(InputEvent* event, WidgetElement* element) {
GuiButtonModel* model = element->model;
bool consumed = false;
if(model->callback == NULL) return consumed;
if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
}
return consumed;
}
static void gui_button_free(WidgetElement* gui_button) {
furi_assert(gui_button);
GuiButtonModel* model = gui_button->model;
furi_string_free(model->text);
free(gui_button->model);
free(gui_button);
}
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
// Allocate and init model
GuiButtonModel* model = malloc(sizeof(GuiButtonModel)); //-V773
model->button_type = button_type;
model->callback = callback;
model->context = context;
model->text = furi_string_alloc_set(text);
// Allocate and init Element
WidgetElement* gui_button = malloc(sizeof(WidgetElement));
gui_button->parent = NULL;
gui_button->input = gui_button_input;
gui_button->draw = gui_button_draw;
gui_button->free = gui_button_free;
gui_button->model = model;
return gui_button;
}