mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-20 20:01:54 +03:00
d3b58f732f
* settings power: introduce power settings app * power: move power API to separate file * settings power: implement reboot scene * settings power: add power off scene * assets: add crying dolphin, fix Subghz assets names * settings power: fix power off scene GUI * settings power: add battery info scene * power: add cli to application on start hook * power: remove power from main menu * power: move to power service folder * power service: rework power off logic * power: add pubsub events * bt: subscribe to battery level change, update characteristic * application: change order of Settings applications * gui: add bubble element * power: gui improvements * application: rename Notification -> LCD and notifications * Applications: menu order according to documentation and add missing power cli init * settings power: add disconnect USB scene * power cli: notify user to disconnect USB after poweroff * Power: update poweroff message in cli Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
83 lines
3.0 KiB
C
Executable File
83 lines
3.0 KiB
C
Executable File
#include "power_settings_app.h"
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static bool power_settings_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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PowerSettingsApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool power_settings_back_event_callback(void* context) {
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furi_assert(context);
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PowerSettingsApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void power_settings_tick_event_callback(void* context) {
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furi_assert(context);
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PowerSettingsApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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PowerSettingsApp* power_settings_app_alloc() {
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PowerSettingsApp* app = furi_alloc(sizeof(PowerSettingsApp));
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// Records
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app->gui = furi_record_open("gui");
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app->power = furi_record_open("power");
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// View dispatcher
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&power_settings_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, power_settings_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, power_settings_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, power_settings_tick_event_callback, 2000);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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// Views
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app->batery_info = battery_info_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher,
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PowerSettingsAppViewBatteryInfo,
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battery_info_get_view(app->batery_info));
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu));
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app->dialog = dialog_ex_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
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// Set first scene
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scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneStart);
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return app;
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}
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void power_settings_app_free(PowerSettingsApp* app) {
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furi_assert(app);
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// Views
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view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
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battery_info_free(app->batery_info);
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view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
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submenu_free(app->submenu);
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view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog);
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dialog_ex_free(app->dialog);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Records
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furi_record_close("power");
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furi_record_close("gui");
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free(app);
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}
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extern int32_t power_settings_app(void* p) {
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PowerSettingsApp* app = power_settings_app_alloc();
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view_dispatcher_run(app->view_dispatcher);
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power_settings_app_free(app);
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return 0;
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}
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