unleashed-firmware/applications/system/updater/updater.c
Georgii Surkov f4122a924a
[FL-3841] FuriEventLoop Pt.2 (#3703)
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 12:49:41 +09:00

127 lines
4.0 KiB
C

#include "scenes/updater_scene.h"
#include "updater_i.h"
#include <storage/storage.h>
#include <gui/view_dispatcher.h>
#include <furi.h>
#include <furi_hal.h>
#include <stdint.h>
static bool updater_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Updater* updater = (Updater*)context;
return scene_manager_handle_custom_event(updater->scene_manager, event);
}
static void updater_tick_event_callback(void* context) {
furi_assert(context);
Updater* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
static bool updater_back_event_callback(void* context) {
furi_assert(context);
Updater* updater = (Updater*)context;
return scene_manager_handle_back_event(updater->scene_manager);
}
static void
status_update_cb(const char* message, const uint8_t progress, bool failed, void* context) {
UpdaterMainView* main_view = context;
updater_main_model_set_state(main_view, message, progress, failed);
}
Updater* updater_alloc(const char* arg) {
Updater* updater = malloc(sizeof(Updater));
if(arg && strlen(arg)) {
updater->startup_arg = furi_string_alloc_set(arg);
furi_string_replace(updater->startup_arg, ANY_PATH(""), EXT_PATH(""));
} else {
updater->startup_arg = furi_string_alloc();
}
updater->storage = furi_record_open(RECORD_STORAGE);
updater->notification = furi_record_open(RECORD_NOTIFICATION);
updater->gui = furi_record_open(RECORD_GUI);
updater->view_dispatcher = view_dispatcher_alloc();
updater->scene_manager = scene_manager_alloc(&updater_scene_handlers, updater);
view_dispatcher_set_event_callback_context(updater->view_dispatcher, updater);
view_dispatcher_set_custom_event_callback(
updater->view_dispatcher, updater_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
updater->view_dispatcher, updater_back_event_callback);
view_dispatcher_set_tick_event_callback(
updater->view_dispatcher, updater_tick_event_callback, UPDATER_APP_TICK);
view_dispatcher_attach_to_gui(
updater->view_dispatcher, updater->gui, ViewDispatcherTypeFullscreen);
updater->main_view = updater_main_alloc();
view_dispatcher_add_view(
updater->view_dispatcher, UpdaterViewMain, updater_main_get_view(updater->main_view));
#ifndef FURI_RAM_EXEC
updater->widget = widget_alloc();
view_dispatcher_add_view(
updater->view_dispatcher, UpdaterViewWidget, widget_get_view(updater->widget));
#endif
#ifdef FURI_RAM_EXEC
if(true) {
#else
FuriHalRtcBootMode boot_mode = furi_hal_rtc_get_boot_mode();
if(!arg && ((boot_mode == FuriHalRtcBootModePreUpdate) ||
(boot_mode == FuriHalRtcBootModePostUpdate))) {
#endif
updater->update_task = update_task_alloc();
update_task_set_progress_cb(updater->update_task, status_update_cb, updater->main_view);
scene_manager_next_scene(updater->scene_manager, UpdaterSceneMain);
} else {
#ifndef FURI_RAM_EXEC
scene_manager_next_scene(updater->scene_manager, UpdaterSceneLoadCfg);
#endif
}
return updater;
}
void updater_free(Updater* updater) {
furi_assert(updater);
furi_string_free(updater->startup_arg);
if(updater->update_task) {
update_task_set_progress_cb(updater->update_task, NULL, NULL);
update_task_free(updater->update_task);
}
view_dispatcher_remove_view(updater->view_dispatcher, UpdaterViewMain);
updater_main_free(updater->main_view);
#ifndef FURI_RAM_EXEC
view_dispatcher_remove_view(updater->view_dispatcher, UpdaterViewWidget);
widget_free(updater->widget);
#endif
view_dispatcher_free(updater->view_dispatcher);
scene_manager_free(updater->scene_manager);
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_STORAGE);
furi_record_close(RECORD_NOTIFICATION);
free(updater);
}
int32_t updater_srv(void* p) {
const char* cfgpath = p;
Updater* updater = updater_alloc(cfgpath);
view_dispatcher_run(updater->view_dispatcher);
updater_free(updater);
return 0;
}