mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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f4122a924a
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
99 lines
2.4 KiB
C
99 lines
2.4 KiB
C
#pragma once
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#include "event_loop.h"
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#include "event_loop_link_i.h"
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#include "event_loop_timer_i.h"
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#include "event_loop_tick_i.h"
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#include <m-list.h>
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#include <m-bptree.h>
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#include <m-i-list.h>
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#include "thread.h"
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struct FuriEventLoopItem {
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// Source
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FuriEventLoop* owner;
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// Tracking item
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FuriEventLoopEvent event;
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FuriEventLoopObject* object;
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const FuriEventLoopContract* contract;
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// Callback and context
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FuriEventLoopEventCallback callback;
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void* callback_context;
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// Waiting list
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ILIST_INTERFACE(WaitingList, FuriEventLoopItem);
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};
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ILIST_DEF(WaitingList, FuriEventLoopItem, M_POD_OPLIST)
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/* Event Loop RB tree */
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#define FURI_EVENT_LOOP_TREE_RANK (4)
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BPTREE_DEF2( // NOLINT
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FuriEventLoopTree,
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FURI_EVENT_LOOP_TREE_RANK,
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FuriEventLoopObject*, /* pointer to object we track */
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M_PTR_OPLIST,
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FuriEventLoopItem*, /* pointer to the FuriEventLoopItem */
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M_PTR_OPLIST)
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#define M_OPL_FuriEventLoopTree_t() BPTREE_OPLIST(FuriEventLoopTree, M_POD_OPLIST)
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#define FURI_EVENT_LOOP_FLAG_NOTIFY_INDEX (2)
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typedef enum {
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FuriEventLoopFlagEvent = (1 << 0),
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FuriEventLoopFlagStop = (1 << 1),
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FuriEventLoopFlagTimer = (1 << 2),
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FuriEventLoopFlagPending = (1 << 3),
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} FuriEventLoopFlag;
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#define FuriEventLoopFlagAll \
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(FuriEventLoopFlagEvent | FuriEventLoopFlagStop | FuriEventLoopFlagTimer | \
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FuriEventLoopFlagPending)
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typedef enum {
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FuriEventLoopProcessStatusComplete,
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FuriEventLoopProcessStatusIncomplete,
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FuriEventLoopProcessStatusAgain,
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FuriEventLoopProcessStatusFreeLater,
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} FuriEventLoopProcessStatus;
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typedef enum {
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FuriEventLoopStateStopped,
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FuriEventLoopStateIdle,
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FuriEventLoopStateProcessing,
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} FuriEventLoopState;
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typedef struct {
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FuriEventLoopPendingCallback callback;
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void* context;
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} FuriEventLoopPendingQueueItem;
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LIST_DUAL_PUSH_DEF(PendingQueue, FuriEventLoopPendingQueueItem, M_POD_OPLIST)
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struct FuriEventLoop {
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// Only works if all operations are done from the same thread
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FuriThreadId thread_id;
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// Poller state
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volatile FuriEventLoopState state;
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// Event handling
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FuriEventLoopTree_t tree;
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WaitingList_t waiting_list;
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// Active timer list
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TimerList_t timer_list;
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// Timer request queue
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TimerQueue_t timer_queue;
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// Pending callback queue
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PendingQueue_t pending_queue;
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// Tick event
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FuriEventLoopTick tick;
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};
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