unleashed-firmware/applications/main/infrared/scenes/infrared_scene_start.c
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

85 lines
2.9 KiB
C

#include "../infrared_app_i.h"
enum SubmenuIndex {
SubmenuIndexUniversalRemotes,
SubmenuIndexLearnNewRemote,
SubmenuIndexSavedRemotes,
SubmenuIndexDebug
};
static void infrared_scene_start_submenu_callback(void* context, uint32_t index) {
InfraredApp* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
}
void infrared_scene_start_on_enter(void* context) {
InfraredApp* infrared = context;
Submenu* submenu = infrared->submenu;
SceneManager* scene_manager = infrared->scene_manager;
submenu_add_item(
submenu,
"Universal Remotes",
SubmenuIndexUniversalRemotes,
infrared_scene_start_submenu_callback,
infrared);
submenu_add_item(
submenu,
"Learn New Remote",
SubmenuIndexLearnNewRemote,
infrared_scene_start_submenu_callback,
infrared);
submenu_add_item(
submenu,
"Saved Remotes",
SubmenuIndexSavedRemotes,
infrared_scene_start_submenu_callback,
infrared);
if(infrared->app_state.is_debug_enabled) {
submenu_add_item(
submenu, "Debug", SubmenuIndexDebug, infrared_scene_start_submenu_callback, infrared);
}
const uint32_t submenu_index =
scene_manager_get_scene_state(scene_manager, InfraredSceneStart);
submenu_set_selected_item(submenu, submenu_index);
scene_manager_set_scene_state(scene_manager, InfraredSceneStart, SubmenuIndexUniversalRemotes);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
}
bool infrared_scene_start_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
const uint32_t submenu_index = event.event;
scene_manager_set_scene_state(scene_manager, InfraredSceneStart, submenu_index);
if(submenu_index == SubmenuIndexUniversalRemotes) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversal);
consumed = true;
} else if(submenu_index == SubmenuIndexLearnNewRemote) {
infrared->app_state.is_learning_new_remote = true;
scene_manager_next_scene(scene_manager, InfraredSceneLearn);
consumed = true;
} else if(submenu_index == SubmenuIndexSavedRemotes) {
furi_string_set(infrared->file_path, INFRARED_APP_FOLDER);
scene_manager_next_scene(scene_manager, InfraredSceneRemoteList);
consumed = true;
} else if(submenu_index == SubmenuIndexDebug) {
scene_manager_next_scene(scene_manager, InfraredSceneDebug);
consumed = true;
}
}
return consumed;
}
void infrared_scene_start_on_exit(void* context) {
InfraredApp* infrared = context;
submenu_reset(infrared->submenu);
}