unleashed-firmware/applications/main/infrared/scenes/infrared_scene_universal_ac.c
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

144 lines
4.1 KiB
C

#include "../infrared_app_i.h"
#include "common/infrared_scene_universal_common.h"
void infrared_scene_universal_ac_on_enter(void* context) {
infrared_scene_universal_common_on_enter(context);
InfraredApp* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
InfraredBruteForce* brute_force = infrared->brute_force;
infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/ac.ir"));
button_panel_reserve(button_panel, 2, 3);
uint32_t i = 0;
button_panel_add_item(
button_panel,
i,
0,
0,
6,
15,
&I_off_19x20,
&I_off_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 10, 37, &I_off_text_12x5);
infrared_brute_force_add_record(brute_force, i++, "Off");
button_panel_add_item(
button_panel,
i,
1,
0,
39,
15,
&I_dry_19x20,
&I_dry_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 41, 37, &I_dry_text_15x5);
infrared_brute_force_add_record(brute_force, i++, "Dh");
button_panel_add_item(
button_panel,
i,
0,
1,
3,
49,
&I_max_24x23,
&I_max_hover_24x23,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "Cool_hi");
button_panel_add_item(
button_panel,
i,
1,
1,
37,
49,
&I_max_24x23,
&I_max_hover_24x23,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "Heat_hi");
if(furi_hal_rtc_get_locale_units() == FuriHalRtcLocaleUnitsMetric) {
button_panel_add_item(
button_panel,
i,
0,
2,
3,
100,
&I_celsius_24x23,
&I_celsius_hover_24x23,
infrared_scene_universal_common_item_callback,
context);
} else {
button_panel_add_item(
button_panel,
i,
0,
2,
3,
100,
&I_fahren_24x23,
&I_fahren_hover_24x23,
infrared_scene_universal_common_item_callback,
context);
}
infrared_brute_force_add_record(brute_force, i++, "Cool_lo");
if(furi_hal_rtc_get_locale_units() == FuriHalRtcLocaleUnitsMetric) {
button_panel_add_item(
button_panel,
i,
1,
2,
37,
100,
&I_celsius_24x23,
&I_celsius_hover_24x23,
infrared_scene_universal_common_item_callback,
context);
} else {
button_panel_add_item(
button_panel,
i,
1,
2,
37,
100,
&I_fahren_24x23,
&I_fahren_hover_24x23,
infrared_scene_universal_common_item_callback,
context);
}
infrared_brute_force_add_record(brute_force, i++, "Heat_lo");
button_panel_add_icon(button_panel, 0, 60, &I_cool_30x51);
button_panel_add_icon(button_panel, 34, 60, &I_heat_30x51);
button_panel_add_label(button_panel, 4, 10, FontPrimary, "AC remote");
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
infrared_show_loading_popup(infrared, true);
bool success = infrared_brute_force_calculate_messages(brute_force);
infrared_show_loading_popup(infrared, false);
if(!success) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
}
}
bool infrared_scene_universal_ac_on_event(void* context, SceneManagerEvent event) {
return infrared_scene_universal_common_on_event(context, event);
}
void infrared_scene_universal_ac_on_exit(void* context) {
infrared_scene_universal_common_on_exit(context);
}