mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-29 00:09:19 +03:00
b98631c633
* Gui: handle view port lockup and notify developer about it * Gui: fix more viewport deadlock cases and add proper notification
244 lines
8.9 KiB
C
244 lines
8.9 KiB
C
#include "view_port_i.h"
|
|
|
|
#include <furi.h>
|
|
#include <furi_hal.h>
|
|
|
|
#include "gui.h"
|
|
#include "gui_i.h"
|
|
|
|
#define TAG "ViewPort"
|
|
|
|
_Static_assert(ViewPortOrientationMAX == 4, "Incorrect ViewPortOrientation count");
|
|
_Static_assert(
|
|
(ViewPortOrientationHorizontal == 0 && ViewPortOrientationHorizontalFlip == 1 &&
|
|
ViewPortOrientationVertical == 2 && ViewPortOrientationVerticalFlip == 3),
|
|
"Incorrect ViewPortOrientation order");
|
|
_Static_assert(InputKeyMAX == 6, "Incorrect InputKey count");
|
|
_Static_assert(
|
|
(InputKeyUp == 0 && InputKeyDown == 1 && InputKeyRight == 2 && InputKeyLeft == 3 &&
|
|
InputKeyOk == 4 && InputKeyBack == 5),
|
|
"Incorrect InputKey order");
|
|
|
|
/** InputKey directional keys mappings for different screen orientations
|
|
*
|
|
*/
|
|
static const InputKey view_port_input_mapping[ViewPortOrientationMAX][InputKeyMAX] = {
|
|
{InputKeyUp,
|
|
InputKeyDown,
|
|
InputKeyRight,
|
|
InputKeyLeft,
|
|
InputKeyOk,
|
|
InputKeyBack}, //ViewPortOrientationHorizontal
|
|
{InputKeyDown,
|
|
InputKeyUp,
|
|
InputKeyLeft,
|
|
InputKeyRight,
|
|
InputKeyOk,
|
|
InputKeyBack}, //ViewPortOrientationHorizontalFlip
|
|
{InputKeyRight,
|
|
InputKeyLeft,
|
|
InputKeyDown,
|
|
InputKeyUp,
|
|
InputKeyOk,
|
|
InputKeyBack}, //ViewPortOrientationVertical
|
|
{InputKeyLeft,
|
|
InputKeyRight,
|
|
InputKeyUp,
|
|
InputKeyDown,
|
|
InputKeyOk,
|
|
InputKeyBack}, //ViewPortOrientationVerticalFlip
|
|
};
|
|
|
|
static const InputKey view_port_left_hand_input_mapping[InputKeyMAX] =
|
|
{InputKeyDown, InputKeyUp, InputKeyLeft, InputKeyRight, InputKeyOk, InputKeyBack};
|
|
|
|
static const CanvasOrientation view_port_orientation_mapping[ViewPortOrientationMAX] = {
|
|
[ViewPortOrientationHorizontal] = CanvasOrientationHorizontal,
|
|
[ViewPortOrientationHorizontalFlip] = CanvasOrientationHorizontalFlip,
|
|
[ViewPortOrientationVertical] = CanvasOrientationVertical,
|
|
[ViewPortOrientationVerticalFlip] = CanvasOrientationVerticalFlip,
|
|
};
|
|
|
|
// Remaps directional pad buttons on Flipper based on ViewPort orientation
|
|
static void view_port_map_input(InputEvent* event, ViewPortOrientation orientation) {
|
|
furi_assert(orientation < ViewPortOrientationMAX && event->key < InputKeyMAX);
|
|
|
|
if(event->sequence_source != INPUT_SEQUENCE_SOURCE_HARDWARE) {
|
|
return;
|
|
}
|
|
|
|
if(orientation == ViewPortOrientationHorizontal ||
|
|
orientation == ViewPortOrientationHorizontalFlip) {
|
|
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
|
|
event->key = view_port_left_hand_input_mapping[event->key];
|
|
}
|
|
}
|
|
event->key = view_port_input_mapping[orientation][event->key];
|
|
}
|
|
|
|
static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
|
|
CanvasOrientation orientation = view_port_orientation_mapping[view_port->orientation];
|
|
|
|
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
|
|
if(orientation == CanvasOrientationHorizontal) {
|
|
orientation = CanvasOrientationHorizontalFlip;
|
|
} else if(orientation == CanvasOrientationHorizontalFlip) {
|
|
orientation = CanvasOrientationHorizontal;
|
|
}
|
|
}
|
|
|
|
canvas_set_orientation(canvas, orientation);
|
|
}
|
|
|
|
ViewPort* view_port_alloc() {
|
|
ViewPort* view_port = malloc(sizeof(ViewPort));
|
|
view_port->orientation = ViewPortOrientationHorizontal;
|
|
view_port->is_enabled = true;
|
|
view_port->mutex = furi_mutex_alloc(FuriMutexTypeRecursive);
|
|
return view_port;
|
|
}
|
|
|
|
void view_port_free(ViewPort* view_port) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
furi_check(view_port->gui == NULL);
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
furi_mutex_free(view_port->mutex);
|
|
free(view_port);
|
|
}
|
|
|
|
void view_port_set_width(ViewPort* view_port, uint8_t width) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
view_port->width = width;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
}
|
|
|
|
uint8_t view_port_get_width(const ViewPort* view_port) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
uint8_t width = view_port->width;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
return width;
|
|
}
|
|
|
|
void view_port_set_height(ViewPort* view_port, uint8_t height) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
view_port->height = height;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
}
|
|
|
|
uint8_t view_port_get_height(const ViewPort* view_port) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
uint8_t height = view_port->height;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
return height;
|
|
}
|
|
|
|
void view_port_enabled_set(ViewPort* view_port, bool enabled) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
if(view_port->is_enabled != enabled) {
|
|
view_port->is_enabled = enabled;
|
|
if(view_port->gui) gui_update(view_port->gui);
|
|
}
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
}
|
|
|
|
bool view_port_is_enabled(const ViewPort* view_port) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
bool is_enabled = view_port->is_enabled;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
return is_enabled;
|
|
}
|
|
|
|
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
view_port->draw_callback = callback;
|
|
view_port->draw_callback_context = context;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
}
|
|
|
|
void view_port_input_callback_set(
|
|
ViewPort* view_port,
|
|
ViewPortInputCallback callback,
|
|
void* context) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
view_port->input_callback = callback;
|
|
view_port->input_callback_context = context;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
}
|
|
|
|
void view_port_update(ViewPort* view_port) {
|
|
furi_assert(view_port);
|
|
|
|
// We are not going to lockup system, but will notify you instead
|
|
// Make sure that you don't call viewport methods inside of another mutex, especially one that is used in draw call
|
|
if(furi_mutex_acquire(view_port->mutex, 2) != FuriStatusOk) {
|
|
FURI_LOG_W(TAG, "ViewPort lockup: see %s:%d", __FILE__, __LINE__ - 3);
|
|
}
|
|
|
|
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
|
|
furi_mutex_release(view_port->mutex);
|
|
}
|
|
|
|
void view_port_gui_set(ViewPort* view_port, Gui* gui) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
view_port->gui = gui;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
}
|
|
|
|
void view_port_draw(ViewPort* view_port, Canvas* canvas) {
|
|
furi_assert(view_port);
|
|
furi_assert(canvas);
|
|
|
|
// We are not going to lockup system, but will notify you instead
|
|
// Make sure that you don't call viewport methods inside of another mutex, especially one that is used in draw call
|
|
if(furi_mutex_acquire(view_port->mutex, 2) != FuriStatusOk) {
|
|
FURI_LOG_W(TAG, "ViewPort lockup: see %s:%d", __FILE__, __LINE__ - 3);
|
|
}
|
|
|
|
furi_check(view_port->gui);
|
|
|
|
if(view_port->draw_callback) {
|
|
view_port_setup_canvas_orientation(view_port, canvas);
|
|
view_port->draw_callback(canvas, view_port->draw_callback_context);
|
|
}
|
|
|
|
furi_mutex_release(view_port->mutex);
|
|
}
|
|
|
|
void view_port_input(ViewPort* view_port, InputEvent* event) {
|
|
furi_assert(view_port);
|
|
furi_assert(event);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
furi_check(view_port->gui);
|
|
|
|
if(view_port->input_callback) {
|
|
ViewPortOrientation orientation = view_port_get_orientation(view_port);
|
|
view_port_map_input(event, orientation);
|
|
view_port->input_callback(event, view_port->input_callback_context);
|
|
}
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
}
|
|
|
|
void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
|
|
furi_assert(view_port);
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
view_port->orientation = orientation;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
}
|
|
|
|
ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
|
|
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
|
ViewPortOrientation orientation = view_port->orientation;
|
|
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
|
return orientation;
|
|
}
|