unleashed-firmware/applications/template/template.c.example
あく b835d7a451
[FL-872] Furi, API-HAL, App-Loader cleanup and improvements (#334)
* Furi: replace obsolete furiac_exit with osThreadExit, drop obsolete apis and test. Rename systemd to flipper and move to separate file, cleanup. ApiHal: Rename timebase to os and move freertos hooks there, move insomnia api to power module.
* Furi: new thread helper
* Furi: cleanup thread documentation
* Flipper, AppLoader: update to use FuriThread. Update tasks signatures to match FuriThreadCallback signature.
* F4: rename API_HAL_TIMEBASE_DEBUG to API_HAL_OS_DEBUG
* Applications: rename FuriApplication to FlipperApplication, use FuriThreadCallback signature for apps.
* C++ app template sample, new exit method
2021-02-12 20:24:34 +03:00

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#include <furi.h>
typedef enum {
EventTypeTick,
EventTypeKey,
// add your events type
} EventType;
typedef struct {
union {
InputEvent input;
// add your events payload
} value;
EventType type;
} Event;
typedef struct {
// describe state here
} State;
static void render_callback(Canvas* canvas, void* ctx) {
State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
canvas_clear(canvas);
// draw your app
release_mutex((ValueMutex*)ctx, state);
}
static void input_callback(InputEvent* input_event, void* ctx) {
osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
Event event;
event.type = EventTypeKey;
event.value.input = *input_event;
osMessageQueuePut(event_queue, &event, 0, 0);
}
int32_t template_app(void* p) {
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(Event), NULL);
State _state;
/* init state here */
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
printf("cannot create mutex\r\n");
return 255;
}
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
view_port_input_callback_set(view_port, input_callback, event_queue);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
if(gui == NULL) {
printf("gui is not available\r\n");
return 255;
}
gui_add_view_port(gui, view_port, /* specify UI layer */);
Event event;
while(1) {
osStatus_t event_status = osMessageQueueGet(
event_queue, &event, NULL,
/* specify timeout */
);
State* state = (State*)acquire_mutex_block(&state_mutex);
if(event_status == osOK) {
if(event.type == EventTypeKey) {
// press events
if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyBack) {
}
if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyUp) {
}
if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyDown) {
}
if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyLeft) {
}
if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyRight) {
}
if(event.value.input.key == InputKeyOk) {
}
}
} else {
// event timeout
}
// common code, for example, force update UI
// view_port_update(view_port);
release_mutex(&state_mutex, state);
}
return 0;
}