unleashed-firmware/applications/nfc/scenes/nfc_scene_set_sak.c
gornekich 3571b58d0a
[FL-1448], [FL-1529] Introducing Scene Manager, NFC App refactoring and bug fixes (#575)
* gui: refactore ViewNavigator -> SceneManager
* view_dispatcher: remove scene controller, add custom and navigation cb
* scene_manager: rework scene controller, move AppScene from lib
* nfc: rework nfc scenes with new scene controller API
* view_dispatcher: crash on free if not all views were freed
* nfc: introduce scene declaration
* scene_manager: allocate and configure application scenes
* nfc: rework nfc with new Scene Manager API
* scene_manager: remove dublicated scene handlers allocation
* nfc: rework nfc app with new scene manager API
* view_dispatcher: add tick event
* scene_manager: add tick event type and handler
* nfc: rework notifications with tick event
* scene_manager: remove scene id from scene structure
* scene_manager: rename array -> stack, add documentation
* api-hal-nfc: remove listen activation processing
* nfc_scene_start: shorter submenu call
* nfc: fix nfc file name
* nfc: fix Retry in mifare ul success read
* nfc_cli: fix read timeout in nfc_detect CLI command

Co-authored-by: あく <alleteam@gmail.com>
2021-07-12 21:56:14 +03:00

41 lines
1.3 KiB
C
Executable File

#include "../nfc_i.h"
#define SCENE_SET_SAK_CUSTOM_EVENT (0UL)
void nfc_scene_set_sak_byte_input_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, SCENE_SET_SAK_CUSTOM_EVENT);
}
const void nfc_scene_set_sak_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
ByteInput* byte_input = nfc->byte_input;
byte_input_set_header_text(byte_input, "Enter SAK in hex");
byte_input_set_result_callback(
byte_input, nfc_scene_set_sak_byte_input_callback, NULL, nfc, &nfc->device.data.sak, 1);
view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewByteInput);
}
const bool nfc_scene_set_sak_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = (Nfc*)context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SET_SAK_CUSTOM_EVENT) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneSetAtqua);
return true;
}
}
return false;
}
const void nfc_scene_set_sak_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Clear view
byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(nfc->byte_input, "");
}