mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-18 10:51:54 +03:00
3571b58d0a
* gui: refactore ViewNavigator -> SceneManager * view_dispatcher: remove scene controller, add custom and navigation cb * scene_manager: rework scene controller, move AppScene from lib * nfc: rework nfc scenes with new scene controller API * view_dispatcher: crash on free if not all views were freed * nfc: introduce scene declaration * scene_manager: allocate and configure application scenes * nfc: rework nfc with new Scene Manager API * scene_manager: remove dublicated scene handlers allocation * nfc: rework nfc app with new scene manager API * view_dispatcher: add tick event * scene_manager: add tick event type and handler * nfc: rework notifications with tick event * scene_manager: remove scene id from scene structure * scene_manager: rename array -> stack, add documentation * api-hal-nfc: remove listen activation processing * nfc_scene_start: shorter submenu call * nfc: fix nfc file name * nfc: fix Retry in mifare ul success read * nfc_cli: fix read timeout in nfc_detect CLI command Co-authored-by: あく <alleteam@gmail.com>
41 lines
1.3 KiB
C
Executable File
41 lines
1.3 KiB
C
Executable File
#include "../nfc_i.h"
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#define SCENE_SET_SAK_CUSTOM_EVENT (0UL)
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void nfc_scene_set_sak_byte_input_callback(void* context) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, SCENE_SET_SAK_CUSTOM_EVENT);
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}
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const void nfc_scene_set_sak_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Setup view
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ByteInput* byte_input = nfc->byte_input;
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byte_input_set_header_text(byte_input, "Enter SAK in hex");
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byte_input_set_result_callback(
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byte_input, nfc_scene_set_sak_byte_input_callback, NULL, nfc, &nfc->device.data.sak, 1);
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewByteInput);
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}
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const bool nfc_scene_set_sak_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = (Nfc*)context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_SET_SAK_CUSTOM_EVENT) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneSetAtqua);
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return true;
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}
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}
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return false;
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}
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const void nfc_scene_set_sak_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Clear view
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byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(nfc->byte_input, "");
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}
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