unleashed-firmware/applications/services/gui/view_port.h
Vasyl "vk" Kaigorodov abfa804ae0
Gui: refactor buttons remapping (#1949)
* Gui: refactor buttons remapping
  Instead of calling 3 separate functions with a ton of switch/case statements,
  use a 2-dimensional lookup table to remap buttons based on the orientation.
* Gui: cleanup input mapping and fix incorrect asserts
* SnakeGame: handle input special case

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-11-02 23:36:17 +09:00

111 lines
2.9 KiB
C

/**
* @file view_port.h
* GUI: ViewPort API
*/
#pragma once
#include <input/input.h>
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ViewPort ViewPort;
typedef enum {
ViewPortOrientationHorizontal,
ViewPortOrientationHorizontalFlip,
ViewPortOrientationVertical,
ViewPortOrientationVerticalFlip,
ViewPortOrientationMAX, /**< Special value, don't use it */
} ViewPortOrientation;
/** ViewPort Draw callback
* @warning called from GUI thread
*/
typedef void (*ViewPortDrawCallback)(Canvas* canvas, void* context);
/** ViewPort Input callback
* @warning called from GUI thread
*/
typedef void (*ViewPortInputCallback)(InputEvent* event, void* context);
/** ViewPort allocator
*
* always returns view_port or stops system if not enough memory.
*
* @return ViewPort instance
*/
ViewPort* view_port_alloc();
/** ViewPort deallocator
*
* Ensure that view_port was unregistered in GUI system before use.
*
* @param view_port ViewPort instance
*/
void view_port_free(ViewPort* view_port);
/** Set view_port width.
*
* Will be used to limit canvas drawing area and autolayout feature.
*
* @param view_port ViewPort instance
* @param width wanted width, 0 - auto.
*/
void view_port_set_width(ViewPort* view_port, uint8_t width);
uint8_t view_port_get_width(ViewPort* view_port);
/** Set view_port height.
*
* Will be used to limit canvas drawing area and autolayout feature.
*
* @param view_port ViewPort instance
* @param height wanted height, 0 - auto.
*/
void view_port_set_height(ViewPort* view_port, uint8_t height);
uint8_t view_port_get_height(ViewPort* view_port);
/** Enable or disable view_port rendering.
*
* @param view_port ViewPort instance
* @param enabled Indicates if enabled
* @warning automatically dispatches update event
*/
void view_port_enabled_set(ViewPort* view_port, bool enabled);
bool view_port_is_enabled(ViewPort* view_port);
/** ViewPort event callbacks
*
* @param view_port ViewPort instance
* @param callback appropriate callback function
* @param context context to pass to callback
*/
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context);
void view_port_input_callback_set(
ViewPort* view_port,
ViewPortInputCallback callback,
void* context);
/** Emit update signal to GUI system.
*
* Rendering will happen later after GUI system process signal.
*
* @param view_port ViewPort instance
*/
void view_port_update(ViewPort* view_port);
/** Set ViewPort orientation.
*
* @param view_port ViewPort instance
* @param orientation display orientation, horizontal or vertical.
*/
void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation);
ViewPortOrientation view_port_get_orientation(const ViewPort* view_port);
#ifdef __cplusplus
}
#endif