unleashed-firmware/assets
Nikolay Minaylov 7e2f0fcc22
[FL-2121] U2F GUI (#942)
* U2F: new gui
* U2F: user cert key encryption
* FuriCore: move type casting to dangerous_defines
* FuriCore: exclude dangerous things from furi.h

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 02:33:28 +03:00
..
compiled [FL-2121] U2F GUI (#942) 2022-01-03 02:33:28 +03:00
dolphin/animations [FL-2150] Dolphin animation refactoring (#938) 2022-01-03 00:39:56 +03:00
icons [FL-2121] U2F GUI (#942) 2022-01-03 02:33:28 +03:00
protobuf@5409d34a29 ☦️ Rpc: implement SystemPlayAudiovisualAlert (#937) 2021-12-28 18:46:08 +03:00
resources [FL-2150] Dolphin animation refactoring (#938) 2022-01-03 00:39:56 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-2150] Dolphin animation refactoring (#938) 2022-01-03 00:39:56 +03:00
Makefile [FL-2150] Dolphin animation refactoring (#938) 2022-01-03 00:39:56 +03:00
ReadMe.md [FL-2150] Dolphin animation refactoring (#938) 2022-01-03 00:39:56 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.