mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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80629de01e
* Move samsung raw data to assets * Add more assets and fix bugs * Clean up code * Implement all raw data as assets * Remove input data from old test files * Better signal names * Better file opening logic * Implement loading parsed data from files * Move most of RC5 tests into assets * Add more test cases * Add more test cases * Eliminate RUN_DECODER macro * Better code structure * Implement run_encoder function * More encoder tests * Move all encoder tests to assets * Move all test data to assets * Normalise function names * Rename code files * Uncomment other tests * Swich test order to avoid weird memory leaks * UnitTests: cleanup output and redirect it into stdout * UnitTests: selectable tests and better reporting Co-authored-by: あく <alleteam@gmail.com> |
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.. | ||
dolphin | ||
icons | ||
protobuf@d9e343661d | ||
resources | ||
slideshow/update_default | ||
unit_tests | ||
.gitignore | ||
ReadMe.md | ||
SConscript |
Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Compiling with Docker-Compose
docker-compose exec dev ./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME
.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
compiled
- Output folder for compiled assets.dolphin
- Dolphin game assets sources. Goes tocompiled
andresources
folders.icons
- Icons sources. Goes tocompiled
folder.protobuf
- Protobuf sources. Goes tocompiled
folder.resources
- Assets that is going to be provisioned to SD card.slideshow
- One-time slideshows for desktop