unleashed-firmware/applications/services/gui/modules/widget.c
hedger 224d0aefe4
[FL-2733] multitarget support for fbt (#2209)
* First part of multitarget porting
* Delete firmware/targets/f7/Inc directory
* Delete firmware/targets/f7/Src directory
* gpio: cli fixes; about: using version from HAL
* sdk: path fixes
* gui: include fixes
* applications: more include fixes
* gpio: ported to new apis
* hal: introduced furi_hal_target_hw.h; libs: added one_wire
* hal: f18 target
* github: also build f18 by default
* typo fix
* fbt: removed extra checks on app list
* api: explicitly bundling select mlib headers with sdk
* hal: f18: changed INPUT_DEBOUNCE_TICKS to match f7
* cleaned up commented out code
* docs: added info on hw targets
* docs: targets: formatting fixes
* f18: fixed link error
* f18: fixed API version to match f7
* docs: hardware: minor wording fixes
* faploader: added fw target check
* docs: typo fixes
* github: not building komi target by default
* fbt: support for `targets` field for built-in apps
* github: reworked build flow to exclude app_set; fbt: removed komi-specific appset; added additional target buildset check
* github: fixed build; nfc: fixed pvs warnings
* attempt to fix target id
* f7, f18: removed certain HAL function from public API
* apps: debug: enabled bt_debug_app for f18
* Targets: backport input pins configuration routine from F7 to F18

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-02-08 01:33:05 +09:00

209 lines
5.5 KiB
C

#include "widget.h"
#include "widget_elements/widget_element_i.h"
#include <furi.h>
#include <m-array.h>
ARRAY_DEF(ElementArray, WidgetElement*, M_PTR_OPLIST);
struct Widget {
View* view;
void* context;
};
typedef struct {
ElementArray_t element;
} GuiWidgetModel;
static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
GuiWidgetModel* model = _model;
canvas_clear(canvas);
// Draw all elements
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->draw != NULL) {
element->draw(canvas, element);
}
ElementArray_next(it);
}
}
static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
Widget* widget = context;
bool consumed = false;
// Call all Widget Elements input handlers
with_view_model(
widget->view,
GuiWidgetModel * model,
{
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->input != NULL) {
consumed |= element->input(event, element);
}
ElementArray_next(it);
}
},
true);
return consumed;
}
Widget* widget_alloc() {
Widget* widget = malloc(sizeof(Widget));
widget->view = view_alloc();
view_set_context(widget->view, widget);
view_allocate_model(widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
view_set_draw_callback(widget->view, gui_widget_view_draw_callback);
view_set_input_callback(widget->view, gui_widget_view_input_callback);
with_view_model(
widget->view, GuiWidgetModel * model, { ElementArray_init(model->element); }, true);
return widget;
}
void widget_reset(Widget* widget) {
furi_assert(widget);
with_view_model(
widget->view,
GuiWidgetModel * model,
{
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
furi_assert(element->free);
element->free(element);
ElementArray_next(it);
}
ElementArray_reset(model->element);
},
true);
}
void widget_free(Widget* widget) {
furi_assert(widget);
// Free all elements
widget_reset(widget);
// Free elements container
with_view_model(
widget->view, GuiWidgetModel * model, { ElementArray_clear(model->element); }, true);
view_free(widget->view);
free(widget);
}
View* widget_get_view(Widget* widget) {
furi_assert(widget);
return widget->view;
}
static void widget_add_element(Widget* widget, WidgetElement* element) {
furi_assert(widget);
furi_assert(element);
with_view_model(
widget->view,
GuiWidgetModel * model,
{
element->parent = widget;
ElementArray_push_back(model->element, element);
},
true);
}
void widget_add_string_multiline_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(widget);
WidgetElement* string_multiline_element =
widget_element_string_multiline_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_multiline_element);
}
void widget_add_string_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(widget);
WidgetElement* string_element =
widget_element_string_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_element);
}
void widget_add_text_box_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots) {
furi_assert(widget);
WidgetElement* text_box_element = widget_element_text_box_create(
x, y, width, height, horizontal, vertical, text, strip_to_dots);
widget_add_element(widget, text_box_element);
}
void widget_add_text_scroll_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const char* text) {
furi_assert(widget);
WidgetElement* text_scroll_element =
widget_element_text_scroll_create(x, y, width, height, text);
widget_add_element(widget, text_scroll_element);
}
void widget_add_button_element(
Widget* widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
furi_assert(widget);
WidgetElement* button_element =
widget_element_button_create(button_type, text, callback, context);
widget_add_element(widget, button_element);
}
void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(widget);
furi_assert(icon);
WidgetElement* icon_element = widget_element_icon_create(x, y, icon);
widget_add_element(widget, icon_element);
}
void widget_add_frame_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(widget);
WidgetElement* frame_element = widget_element_frame_create(x, y, width, height, radius);
widget_add_element(widget, frame_element);
}