mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-16 09:12:39 +03:00
056446dfed
* storage: added global #defines for /int, /ext & /any * storage: introduced PATH_EXT, PATH_INT& PATH_ANY macros * core apps: moved hardcoded config files names to separate headers; prefixed them with "."; updater: added file name migration to new naming convention on backup extraction * storage: fixed storage_merge_recursive handling of complex directory structures; storage_move_to_sd: changed data migration logic to all non-dot files & all folders * core: added macro aliases for core record names * Bumped protobuf commit pointer * storage: reserved 5 pages in /int; denying write&creation of non-dot files when running out of free space Co-authored-by: あく <alleteam@gmail.com>
339 lines
12 KiB
C
339 lines
12 KiB
C
#include <storage/storage.h>
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#include <assets_icons.h>
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#include <gui/gui.h>
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#include <gui/view_stack.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include "animations/animation_manager.h"
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#include "desktop/scenes/desktop_scene.h"
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#include "desktop/scenes/desktop_scene_i.h"
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#include "desktop/views/desktop_view_locked.h"
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#include "desktop/views/desktop_view_pin_input.h"
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#include "desktop/views/desktop_view_pin_timeout.h"
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#include "desktop_i.h"
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#include "helpers/pin_lock.h"
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#include "helpers/slideshow_filename.h"
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static void desktop_auto_lock_arm(Desktop*);
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static void desktop_auto_lock_inhibit(Desktop*);
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static void desktop_start_auto_lock_timer(Desktop*);
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static void desktop_loader_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationStarted) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
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}
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}
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static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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UNUSED(context);
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furi_assert(canvas);
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canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
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}
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static bool desktop_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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Desktop* desktop = (Desktop*)context;
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switch(event) {
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case DesktopGlobalBeforeAppStarted:
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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desktop_auto_lock_inhibit(desktop);
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return true;
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case DesktopGlobalAfterAppFinished:
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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// TODO: Implement a message mechanism for loading settings and (optionally)
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// locking and unlocking
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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desktop_auto_lock_arm(desktop);
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return true;
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case DesktopGlobalAutoLock:
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if(!loader_is_locked(desktop->loader)) {
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desktop_lock(desktop);
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}
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return true;
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}
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return scene_manager_handle_custom_event(desktop->scene_manager, event);
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}
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static bool desktop_back_event_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = (Desktop*)context;
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return scene_manager_handle_back_event(desktop->scene_manager);
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}
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static void desktop_tick_event_callback(void* context) {
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furi_assert(context);
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Desktop* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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static void desktop_input_event_callback(const void* value, void* context) {
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furi_assert(value);
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furi_assert(context);
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const InputEvent* event = value;
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Desktop* desktop = context;
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if(event->type == InputTypePress) {
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desktop_start_auto_lock_timer(desktop);
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}
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}
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static void desktop_auto_lock_timer_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
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}
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static void desktop_start_auto_lock_timer(Desktop* desktop) {
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furi_timer_start(
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desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
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}
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static void desktop_stop_auto_lock_timer(Desktop* desktop) {
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furi_timer_stop(desktop->auto_lock_timer);
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}
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static void desktop_auto_lock_arm(Desktop* desktop) {
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if(desktop->settings.auto_lock_delay_ms) {
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desktop->input_events_subscription = furi_pubsub_subscribe(
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desktop->input_events_pubsub, desktop_input_event_callback, desktop);
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desktop_start_auto_lock_timer(desktop);
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}
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}
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static void desktop_auto_lock_inhibit(Desktop* desktop) {
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desktop_stop_auto_lock_timer(desktop);
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if(desktop->input_events_subscription) {
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furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
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desktop->input_events_subscription = NULL;
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}
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}
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void desktop_lock(Desktop* desktop) {
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desktop_auto_lock_inhibit(desktop);
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
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}
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void desktop_unlock(Desktop* desktop) {
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view_port_enabled_set(desktop->lock_viewport, false);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_set_lockdown(gui, false);
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furi_record_close(RECORD_GUI);
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desktop_view_locked_unlock(desktop->locked_view);
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scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
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desktop_auto_lock_arm(desktop);
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}
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Desktop* desktop_alloc() {
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Desktop* desktop = malloc(sizeof(Desktop));
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desktop->animation_manager = animation_manager_alloc();
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desktop->gui = furi_record_open(RECORD_GUI);
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desktop->scene_thread = furi_thread_alloc();
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desktop->view_dispatcher = view_dispatcher_alloc();
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desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
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view_dispatcher_enable_queue(desktop->view_dispatcher);
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view_dispatcher_attach_to_gui(
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desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
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view_dispatcher_set_tick_event_callback(
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desktop->view_dispatcher, desktop_tick_event_callback, 500);
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view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
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view_dispatcher_set_custom_event_callback(
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desktop->view_dispatcher, desktop_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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desktop->view_dispatcher, desktop_back_event_callback);
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desktop->lock_menu = desktop_lock_menu_alloc();
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desktop->debug_view = desktop_debug_alloc();
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desktop->hw_mismatch_popup = popup_alloc();
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desktop->locked_view = desktop_view_locked_alloc();
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desktop->pin_input_view = desktop_view_pin_input_alloc();
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desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
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desktop->slideshow_view = desktop_view_slideshow_alloc();
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desktop->main_view_stack = view_stack_alloc();
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desktop->main_view = desktop_main_alloc();
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View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
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view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
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view_stack_add_view(desktop->main_view_stack, dolphin_view);
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view_stack_add_view(
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desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
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/* locked view (as animation view) attends in 2 scenes: main & locked,
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* because it has to draw "Unlocked" label on main scene */
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desktop->locked_view_stack = view_stack_alloc();
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view_stack_add_view(desktop->locked_view_stack, dolphin_view);
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view_stack_add_view(
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desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdMain,
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view_stack_get_view(desktop->main_view_stack));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdLocked,
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view_stack_get_view(desktop->locked_view_stack));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdLockMenu,
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desktop_lock_menu_get_view(desktop->lock_menu));
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view_dispatcher_add_view(
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desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdHwMismatch,
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popup_get_view(desktop->hw_mismatch_popup));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdPinTimeout,
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desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdPinInput,
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desktop_view_pin_input_get_view(desktop->pin_input_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdSlideshow,
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desktop_view_slideshow_get_view(desktop->slideshow_view));
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// Lock icon
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desktop->lock_viewport = view_port_alloc();
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view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
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view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
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view_port_enabled_set(desktop->lock_viewport, false);
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gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
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// Special case: autostart application is already running
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desktop->loader = furi_record_open(RECORD_LOADER);
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if(loader_is_locked(desktop->loader) &&
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animation_manager_is_animation_loaded(desktop->animation_manager)) {
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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}
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desktop->notification = furi_record_open(RECORD_NOTIFICATION);
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desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
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desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
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desktop->input_events_subscription = NULL;
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desktop->auto_lock_timer =
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furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
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return desktop;
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}
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void desktop_free(Desktop* desktop) {
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furi_assert(desktop);
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furi_pubsub_unsubscribe(
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loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
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if(desktop->input_events_subscription) {
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furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
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desktop->input_events_subscription = NULL;
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}
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desktop->loader = NULL;
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desktop->input_events_pubsub = NULL;
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furi_record_close(RECORD_LOADER);
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furi_record_close(RECORD_NOTIFICATION);
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furi_record_close(RECORD_INPUT_EVENTS);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
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view_dispatcher_free(desktop->view_dispatcher);
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scene_manager_free(desktop->scene_manager);
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animation_manager_free(desktop->animation_manager);
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view_stack_free(desktop->main_view_stack);
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desktop_main_free(desktop->main_view);
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view_stack_free(desktop->locked_view_stack);
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desktop_view_locked_free(desktop->locked_view);
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desktop_lock_menu_free(desktop->lock_menu);
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desktop_view_locked_free(desktop->locked_view);
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desktop_debug_free(desktop->debug_view);
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popup_free(desktop->hw_mismatch_popup);
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desktop_view_pin_timeout_free(desktop->pin_timeout_view);
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furi_record_close(RECORD_GUI);
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desktop->gui = NULL;
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furi_thread_free(desktop->scene_thread);
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furi_record_close("menu");
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furi_timer_free(desktop->auto_lock_timer);
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free(desktop);
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}
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static bool desktop_check_file_flag(const char* flag_path) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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bool exists = storage_common_stat(storage, flag_path, NULL) == FSE_OK;
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furi_record_close(RECORD_STORAGE);
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return exists;
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}
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int32_t desktop_srv(void* p) {
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UNUSED(p);
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Desktop* desktop = desktop_alloc();
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bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(!loaded) {
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memset(&desktop->settings, 0, sizeof(desktop->settings));
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SAVE_DESKTOP_SETTINGS(&desktop->settings);
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}
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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desktop_pin_lock_init(&desktop->settings);
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if(!desktop_pin_lock_is_locked()) {
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if(!loader_is_locked(desktop->loader)) {
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desktop_auto_lock_arm(desktop);
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}
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} else {
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desktop_lock(desktop);
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}
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if(desktop_check_file_flag(SLIDESHOW_FS_PATH)) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
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}
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if(!furi_hal_version_do_i_belong_here()) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
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}
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if(furi_hal_rtc_get_fault_data()) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
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}
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view_dispatcher_run(desktop->view_dispatcher);
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desktop_free(desktop);
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return 0;
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}
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