unleashed-firmware/applications/nfc/scenes/nfc_scene_set_uid.c
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

49 lines
1.4 KiB
C
Executable File

#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define SCENE_SET_UID_CUSTOM_EVENT (0UL)
void nfc_scene_set_uid_byte_input_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SET_UID_CUSTOM_EVENT);
}
void nfc_scene_set_uid_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
ByteInput* byte_input = nfc->byte_input;
byte_input_set_header_text(byte_input, "Enter uid in hex");
nfc->dev_edit_data = nfc->dev->dev_data.nfc_data;
byte_input_set_result_callback(
byte_input,
nfc_scene_set_uid_byte_input_callback,
NULL,
nfc,
nfc->dev_edit_data.uid,
nfc->dev_edit_data.uid_len);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewByteInput);
}
bool nfc_scene_set_uid_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = (Nfc*)context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SET_UID_CUSTOM_EVENT) {
DOLPHIN_DEED(DolphinDeedNfcAdd);
scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveName);
return true;
}
}
return false;
}
void nfc_scene_set_uid_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Clear view
byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(nfc->byte_input, "");
}