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https://github.com/DarkFlippers/unleashed-firmware.git
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4cf98867a0
* Add signal API * Add signal support to loader * Add signal support to ViewDispatcher * Remove extra signal definitions * Fix typos Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> * scripts: runfap: close current app pre-launch * loader: enable backlight when starting an app * scripts: removed distfap.py * Do not expose signal API via ViewDispatcher * scripts: runfap: iterative retry to launch * Add a loader signal subcommand * Furi, Gui: move signal handling from View Dispatcher to Event Loop Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@nanode.su> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
/**
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* @file view_dispatcher_i.h
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* GUI: ViewDispatcher API
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*/
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#pragma once
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#include <m-dict.h>
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#include "view_dispatcher.h"
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#include "view_i.h"
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#include "gui_i.h"
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DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST) // NOLINT
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struct ViewDispatcher {
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FuriEventLoop* event_loop;
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FuriMessageQueue* input_queue;
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FuriMessageQueue* event_queue;
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Gui* gui;
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ViewPort* view_port;
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ViewDict_t views;
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View* current_view;
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View* ongoing_input_view;
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uint8_t ongoing_input;
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ViewDispatcherCustomEventCallback custom_event_callback;
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ViewDispatcherNavigationEventCallback navigation_event_callback;
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ViewDispatcherTickEventCallback tick_event_callback;
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uint32_t tick_period;
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void* event_context;
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};
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/** ViewPort Draw Callback */
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void view_dispatcher_draw_callback(Canvas* canvas, void* context);
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/** ViewPort Input Callback */
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void view_dispatcher_input_callback(InputEvent* event, void* context);
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/** Input handler */
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void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
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/** Tick handler */
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void view_dispatcher_handle_tick_event(void* context);
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/** Custom event handler */
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void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Set current view, dispatches view enter and exit */
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
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/** ViewDispatcher update event */
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void view_dispatcher_update(View* view, void* context);
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/** ViewDispatcher run event loop event callback */
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bool view_dispatcher_run_event_callback(FuriMessageQueue* queue, void* context);
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/** ViewDispatcher run event loop input callback */
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bool view_dispatcher_run_input_callback(FuriMessageQueue* queue, void* context);
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