unleashed-firmware/applications/main/nfc/scenes/nfc_scene_read.c
Yukai Li 6b47bc1af4
Nfc: NTAG password auto capture (and other password-related changes) (#1843)
* nfc: MFUL minor cleanup
* nfc: Add mechanism to pass event data
* nfc: Add NTAG authentication event to emulation
* nfc: Rename enum member to align with existing convention
* nfc: Add function to determine whether MFUL is fully captured
* nfc: Fix emulation of incompletely-read password-protected MFUL
* nfc: Add reader password capture scene
* nfc: Set default MFUL password input to 0xFFFFFFFF
* nfc: Fix MFUL auth counter loading
* nfc: Be explicit about using manual auth method when using auto unlock
* nfc: Fill in MFUL has_auth when loading file
* nfc: Fix MFUL auth success usage, remove unused variable
* nfc: Display PWD and PACK in MFUL info if available
* nfc: Remove unnecessary include
* nfc: Add unlock options to loaded MFUL menu
* nfc: Move set default MFUL password. This way it can be edited if needed instead of reentered
* nfc: Fix unlock menu not maintaining selection index
* nfc: Move captured MFUL auth data from worker to device data
* nfc: Attempt to authenticate with default PWD when possible when reading NTAG
* nfc: Don't try to auth NTAG on read if we already authed
* nfc: Add title for all pages read but failed auth for NTAG auth
* nfc: Add faster auth callback patch
* lib: Remove scons submodule from index
* nfc: Revise MFUL unlock UI flow
* nfc: Disallow MFUL unlock with reader if card not read yet. Trying to read first results in either needing to make a new scene or badly jury rigging other scenes, so let's just not do that
* f7: Bump API symbols
* Format code

Co-authored-by: gornekich <n.gorbadey@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-11-29 03:16:22 +09:00

124 lines
5.1 KiB
C

#include "../nfc_i.h"
#include <dolphin/dolphin.h>
typedef enum {
NfcSceneReadStateIdle,
NfcSceneReadStateDetecting,
NfcSceneReadStateReading,
} NfcSceneReadState;
bool nfc_scene_read_worker_callback(NfcWorkerEvent event, void* context) {
Nfc* nfc = context;
bool consumed = false;
if(event == NfcWorkerEventReadMfClassicLoadKeyCache) {
consumed = nfc_device_load_key_cache(nfc->dev);
} else {
view_dispatcher_send_custom_event(nfc->view_dispatcher, event);
consumed = true;
}
return consumed;
}
void nfc_scene_read_set_state(Nfc* nfc, NfcSceneReadState state) {
uint32_t curr_state = scene_manager_get_scene_state(nfc->scene_manager, NfcSceneRead);
if(curr_state != state) {
if(state == NfcSceneReadStateDetecting) {
popup_reset(nfc->popup);
popup_set_text(
nfc->popup, "Apply card to\nFlipper's back", 97, 24, AlignCenter, AlignTop);
popup_set_icon(nfc->popup, 0, 8, &I_NFC_manual_60x50);
} else if(state == NfcSceneReadStateReading) {
popup_reset(nfc->popup);
popup_set_header(
nfc->popup, "Reading card\nDon't move...", 85, 24, AlignCenter, AlignTop);
popup_set_icon(nfc->popup, 12, 23, &A_Loading_24);
}
scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, state);
}
}
void nfc_scene_read_on_enter(void* context) {
Nfc* nfc = context;
nfc_device_clear(nfc->dev);
// Setup view
nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
// Start worker
nfc_worker_start(
nfc->worker, NfcWorkerStateRead, &nfc->dev->dev_data, nfc_scene_read_worker_callback, nfc);
nfc_blink_read_start(nfc);
}
bool nfc_scene_read_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if((event.event == NfcWorkerEventReadUidNfcB) ||
(event.event == NfcWorkerEventReadUidNfcF) ||
(event.event == NfcWorkerEventReadUidNfcV)) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCardSuccess);
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadUidNfcA) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneNfcaReadSuccess);
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadMfUltralight) {
notification_message(nfc->notifications, &sequence_success);
// Set unlock password input to 0xFFFFFFFF only on fresh read
memset(nfc->byte_input_store, 0xFF, 4);
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfUltralightReadSuccess);
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadMfClassicDone) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicReadSuccess);
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadMfDesfire) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfDesfireReadSuccess);
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadBankCard) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneEmvReadSuccess);
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadMfClassicDictAttackRequired) {
if(mf_classic_dict_check_presence(MfClassicDictTypeFlipper)) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDictAttack);
} else {
scene_manager_next_scene(nfc->scene_manager, NfcSceneDictNotFound);
}
consumed = true;
} else if(event.event == NfcWorkerEventCardDetected) {
nfc_scene_read_set_state(nfc, NfcSceneReadStateReading);
nfc_blink_detect_start(nfc);
consumed = true;
} else if(event.event == NfcWorkerEventNoCardDetected) {
nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
nfc_blink_read_start(nfc);
consumed = true;
}
}
return consumed;
}
void nfc_scene_read_on_exit(void* context) {
Nfc* nfc = context;
// Stop worker
nfc_worker_stop(nfc->worker);
// Clear view
popup_reset(nfc->popup);
scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, NfcSceneReadStateIdle);
nfc_blink_stop(nfc);
}