unleashed-firmware/applications/system/updater/scenes/updater_scene_main.c

102 lines
3.6 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <applications.h>
#include <storage/storage.h>
#include "../updater_i.h"
#include "../views/updater_main.h"
#include "updater_scene.h"
static void sd_mount_callback(const void* message, void* context) {
Updater* updater = context;
const StorageEvent* new_event = message;
switch(new_event->type) {
case StorageEventTypeCardMount:
view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
break;
case StorageEventTypeCardUnmount:
view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventSdUnmounted);
break;
default:
break;
}
}
void updater_scene_main_on_enter(void* context) {
Updater* updater = (Updater*)context;
notification_message(updater->notification, &sequence_display_backlight_enforce_on);
UpdaterMainView* main_view = updater->main_view;
FuriPubSubSubscription* sub =
furi_pubsub_subscribe(storage_get_pubsub(updater->storage), &sd_mount_callback, updater);
updater_main_set_storage_pubsub(main_view, sub);
/* FIXME: there's a misbehavior in storage subsystem. If we produce heavy load on it before it
* fires an SD card event, it'll never do that until the load is lifted. Meanwhile SD card icon
* will be missing from UI, however, /ext will be fully operational. So, until it's fixed, this
* should remain commented out. */
// If (somehow) we started after SD card is mounted, initiate update immediately
if(storage_sd_status(updater->storage) == FSE_OK) {
view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
}
updater_main_set_view_dispatcher(main_view, updater->view_dispatcher);
view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewMain);
}
static void updater_scene_cancel_update() {
update_operation_disarm();
furi_hal_power_reset();
}
bool updater_scene_main_on_event(void* context, SceneManagerEvent event) {
Updater* updater = (Updater*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
if(!update_task_is_running(updater->update_task)) {
if(updater->idle_ticks++ >= (UPDATE_DELAY_OPERATION_ERROR / UPDATER_APP_TICK)) {
updater_scene_cancel_update();
}
} else {
updater->idle_ticks = 0;
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case UpdaterCustomEventStartUpdate:
case UpdaterCustomEventRetryUpdate:
if(!update_task_is_running(updater->update_task) &&
(update_task_get_state(updater->update_task)->stage != UpdateTaskStageCompleted))
update_task_start(updater->update_task);
consumed = true;
break;
case UpdaterCustomEventCancelUpdate:
if(!update_task_is_running(updater->update_task)) {
updater_scene_cancel_update();
}
consumed = true;
break;
case UpdaterCustomEventSdUnmounted:
// TODO: error out, stop worker (it's probably dead actually)
break;
default:
break;
}
}
return consumed;
}
void updater_scene_main_on_exit(void* context) {
Updater* updater = (Updater*)context;
notification_message(updater->notification, &sequence_display_backlight_enforce_auto);
furi_pubsub_unsubscribe(
storage_get_pubsub(updater->storage), updater_main_get_storage_pubsub(updater->main_view));
scene_manager_set_scene_state(updater->scene_manager, UpdaterSceneMain, 0);
}