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https://github.com/DarkFlippers/unleashed-firmware.git
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f11df49468
* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
48 lines
1.8 KiB
C
48 lines
1.8 KiB
C
#include "../infrared_i.h"
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#include <dolphin/dolphin.h>
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void infrared_scene_learn_on_enter(void* context) {
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Infrared* infrared = context;
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Popup* popup = infrared->popup;
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InfraredWorker* worker = infrared->worker;
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infrared_worker_rx_set_received_signal_callback(
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worker, infrared_signal_received_callback, context);
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infrared_worker_rx_start(worker);
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartRead);
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popup_set_icon(popup, 0, 32, &I_InfraredLearnShort_128x31);
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignCenter);
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popup_set_text(
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popup, "Point the remote at IR port\nand push the button", 5, 10, AlignLeft, AlignCenter);
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popup_set_callback(popup, NULL);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
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}
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bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeSignalReceived) {
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infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
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DOLPHIN_DEED(DolphinDeedIrLearnSuccess);
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_learn_on_exit(void* context) {
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Infrared* infrared = context;
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Popup* popup = infrared->popup;
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infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
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infrared_worker_rx_stop(infrared->worker);
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
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popup_set_icon(popup, 0, 0, NULL);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignCenter);
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}
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