unleashed-firmware/applications/ibutton/scene/ibutton-scene-save-name.cpp
SG 7e6a97c3a3
[FL-1307] iButton key files: ASCII encoding and .ibtn extension (#493)
* GUI module submenu: fix documentation
* GUI module submenu: add submenu_set_selected_item fn
* App iButton: use submenu_set_selected_item to store and set selected item in submenu
* App iButton: swap write and emulate in "saved key menu" scene
* App iButton: file select can now switch to the previous selected file
* App iButton: swap write and emulate indexes in "saved key menu" scene
* Gui module file_select: work with separate extension
* iButton app: separate file managment, file error handling
* SD card api: custom error message
* iButton app: better file error handling

Co-authored-by: あく <alleteam@gmail.com>
2021-05-26 19:50:16 +03:00

61 lines
2.1 KiB
C++

#include "ibutton-scene-save-name.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
#include <filesystem-api.h>
void iButtonSceneSaveName::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
TextInput* text_input = view_manager->get_text_input();
auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
iButtonKey* key = app->get_key();
const char* key_name = key->get_name();
if(strcmp(key_name, "") == 0) {
app->generate_random_name(app->get_text_store(), app->get_text_store_size());
} else {
app->set_text_store("%s", key_name);
}
text_input_set_header_text(text_input, "Name the key");
text_input_set_result_callback(
text_input, callback, app, app->get_text_store(), app->get_text_store_size());
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
}
bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
if(app->save_key(app->get_text_store())) {
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
} else {
app->search_and_switch_to_previous_scene(
{iButtonApp::Scene::SceneReadedKeyMenu,
iButtonApp::Scene::SceneSavedKeyMenu,
iButtonApp::Scene::SceneAddType});
}
consumed = true;
}
return consumed;
}
void iButtonSceneSaveName::on_exit(iButtonApp* app) {
TextInput* text_input = app->get_view_manager()->get_text_input();
text_input_set_header_text(text_input, "");
text_input_set_result_callback(text_input, NULL, NULL, NULL, 0);
}
void iButtonSceneSaveName::text_input_callback(void* context, char* text) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeTextEditResult;
app->get_view_manager()->send_event(&event);
}