unleashed-firmware/applications/desktop/desktop_i.h
SG 425a74a001
[FL-2383, FL-2384] iButton, Desktop bug fixes (#1062)
* iButton HAL: correct init and emulation sequence
* FuriHal: cleanup init/deinit routines for emulation timer
* FuriHal: cleanup TIM initialization routines in RFID and SubGhz
* iButton: delay in emulate loop
* Desktop: fix crash caused by invalid animation manager state, described in FL-2384

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-03-28 16:42:31 +03:00

69 lines
1.6 KiB
C

#pragma once
#include "desktop.h"
#include "animations/animation_manager.h"
#include "views/desktop_view_pin_timeout.h"
#include "views/desktop_view_pin_input.h"
#include "views/desktop_view_locked.h"
#include "views/desktop_view_main.h"
#include "views/desktop_view_first_start.h"
#include "views/desktop_view_lock_menu.h"
#include "views/desktop_view_debug.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include <furi.h>
#include <gui/gui.h>
#include <gui/view_stack.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/scene_manager.h>
#include <loader/loader.h>
#define STATUS_BAR_Y_SHIFT 13
typedef enum {
DesktopViewIdMain,
DesktopViewIdLockMenu,
DesktopViewIdLocked,
DesktopViewIdDebug,
DesktopViewIdFirstStart,
DesktopViewIdHwMismatch,
DesktopViewIdPinInput,
DesktopViewIdPinTimeout,
DesktopViewIdTotal,
} DesktopViewId;
struct Desktop {
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
DesktopFirstStartView* first_start_view;
Popup* hw_mismatch_popup;
DesktopLockMenuView* lock_menu;
DesktopDebugView* debug_view;
DesktopViewLocked* locked_view;
DesktopMainView* main_view;
DesktopViewPinTimeout* pin_timeout_view;
ViewStack* main_view_stack;
ViewStack* locked_view_stack;
DesktopSettings settings;
DesktopViewPinInput* pin_input_view;
ViewPort* lock_viewport;
AnimationManager* animation_manager;
Loader* loader;
FuriPubSubSubscription* app_start_stop_subscription;
};
Desktop* desktop_alloc();
void desktop_free(Desktop* desktop);