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* FuriTimer: Use a local variable to wait for deletion This combines the current synchronous behaviour (as we could have deferred the free call too) with a smaller FuriTimer - it's safe to pass a pointer to a local variable to this pending timer call, because we know it'll be finished before the caller returns * Tighten the use of FuriThread* vs FuriThreadId Event loop and Loader mixed those two, but the fact those are aliases should be an implementation detail. For this reason, thread.c is still allowed to mix them freely. |
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core | ||
flipper.c | ||
flipper.h | ||
furi.c | ||
furi.h | ||
SConscript |