mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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6c74ea65c2
* Add saving to SD-Card (not ready yet) * Add saving to SD-card (done) * Select previous menu item * Fix central button * Fix current_button * Refactoring * Add notifications * [FL-1417] Add IRDA CLI CLI commands: 1) ir_rx Receives all IR-trafic, decodes and prints result to stdout 2) ir_tx <protocol> <address> <command> Transmits IR-signal. Address and command are hex-formatted * Fix BUG with random memory corruption at random time in random place in random universe in random unknown space and time forever amen * Fix submenu set_selected_item * Bring protocol order back * Add TODO sdcard check
81 lines
2.2 KiB
C
81 lines
2.2 KiB
C
#pragma once
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#include <stdint.h>
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#include <gui/view.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ButtonMenu anonymous structure */
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typedef struct ButtonMenu ButtonMenu;
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typedef struct ButtonMenuItem ButtonMenuItem;
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/* Callback for any button menu actions */
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typedef void (*ButtonMenuItemCallback)(void* context, int32_t index);
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/* Type of button. Difference in drawing buttons. */
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typedef enum {
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ButtonMenuItemTypeCommon,
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ButtonMenuItemTypeControl,
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} ButtonMenuItemType;
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/**
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* @brief Get button menu view
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* @param button_menu - ButtonMenu instance
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* @return View instance that can be used for embedding
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*/
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View* button_menu_get_view(ButtonMenu* button_menu);
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/**
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* @brief Clean button menu
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* @param button_menu - ButtonMenu instance
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*/
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void button_menu_clean(ButtonMenu* button_menu);
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/**
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* @brief Add item to button menu instance
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* @param button_menu - ButtonMenu instance
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* @param label - text inside new button
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* @param index - value to distinct between buttons inside ButtonMenuItemCallback
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* @param type - type of button to create. Differ by button drawing.
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* Control buttons have no frames, and have more squared borders.
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* @return pointer to just-created item
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*/
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ButtonMenuItem* button_menu_add_item(
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ButtonMenu* button_menu,
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const char* label,
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int32_t index,
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ButtonMenuItemCallback callback,
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ButtonMenuItemType type,
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void* callback_context);
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/**
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* @brief Allocate and initialize new instance of ButtonMenu model
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* @return just-created ButtonMenu model
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*/
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ButtonMenu* button_menu_alloc(void);
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/**
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* @brief Free ButtonMenu element
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* @param button_menu - ButtonMenu instance
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*/
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void button_menu_free(ButtonMenu* button_menu);
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/**
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* @brief Set ButtonMenu header on top of canvas
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* @param button_menu - ButtonMenu instance
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* @param header - header on the top of button menu
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*/
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void button_menu_set_header(ButtonMenu* button_menu, const char* header);
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/**
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* @brief Set selected item
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* @param button_menu - ButtonMenu instance
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* @param index - index of ButtonMenu to be selected
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*/
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void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index);
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#ifdef __cplusplus
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}
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#endif
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