unleashed-firmware/applications/gui/modules/widget_elements/widget_element_text_box.c
gornekich 9351076c89
[FL-2475] Text Box add three dots trim option (#1136)
* introduce text box debug application
* text box: add strip to dots option
* applications: update text box usage

Co-authored-by: あく <alleteam@gmail.com>
2022-04-19 22:23:50 +03:00

76 lines
1.8 KiB
C

#include "widget_element_i.h"
#include <m-string.h>
#include <gui/elements.h>
typedef struct {
uint8_t x;
uint8_t y;
uint8_t width;
uint8_t height;
Align horizontal;
Align vertical;
string_t text;
bool strip_to_dots;
} GuiTextBoxModel;
static void gui_text_box_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiTextBoxModel* model = element->model;
if(string_size(model->text)) {
elements_text_box(
canvas,
model->x,
model->y,
model->width,
model->height,
model->horizontal,
model->vertical,
string_get_cstr(model->text),
model->strip_to_dots);
}
}
static void gui_text_box_free(WidgetElement* gui_string) {
furi_assert(gui_string);
GuiTextBoxModel* model = gui_string->model;
string_clear(model->text);
free(gui_string->model);
free(gui_string);
}
WidgetElement* widget_element_text_box_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots) {
furi_assert(text);
// Allocate and init model
GuiTextBoxModel* model = malloc(sizeof(GuiTextBoxModel));
model->x = x;
model->y = y;
model->width = width;
model->height = height;
model->horizontal = horizontal;
model->vertical = vertical;
string_init_set_str(model->text, text);
model->strip_to_dots = strip_to_dots;
// Allocate and init Element
WidgetElement* gui_string = malloc(sizeof(WidgetElement));
gui_string->parent = NULL;
gui_string->input = NULL;
gui_string->draw = gui_text_box_draw;
gui_string->free = gui_text_box_free;
gui_string->model = model;
return gui_string;
}