unleashed-firmware/applications/gui/modules/widget_elements/widget_element_string_multiline.c
SG 274c12fc56
[FL-2274] Inventing streams and moving FFF to them (#981)
* Streams: string stream
* String stream: updated insert/delete api
* Streams: generic stream interface and string stream implementation
* Streams: helpers for insert and delete_and_insert
* FFF: now compatible with streams
* MinUnit: introduced tests with arguments
* FFF: stream access violation
* Streams: copy data between streams
* Streams: file stream
* FFF: documentation
* FFStream: documentation
* FFF: alloc as file
* MinUnit: support for nested tests
* Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout.
* FFF: simplified file open function
* Streams: unit tests
* FFF: tests
* Streams: declare cache_size constant as define, to allow variable modified arrays
* FFF: lib moved to a separate folder
* iButton: new FFF
* RFID: new FFF
* Animations: new FFF
* IR: new FFF
* NFC: new FFF
* Flipper file format: delete lib
* U2F: new FFF
* Subghz: new FFF and streams
* Streams: read line
* Streams: split
* FuriCore: implement memset with extra asserts
* FuriCore: implement extra heap asserts without inventing memset
* Scene manager: protected access to the scene id stack with a size check
* NFC worker: dirty fix for issue where hal_nfc was busy on app start
* Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc.
* FuriCore: cleanup memmgr code.
* Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console.
* Memmgr: added ability to track allocations and deallocations through console.
* FFStream: some speedup
* Streams, FF: minor fixes
* Tests: restore
* File stream: a slightly more thread-safe version of file_stream_delete_and_insert

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 22:53:46 +03:00

68 lines
1.7 KiB
C

#include "widget_element_i.h"
#include <m-string.h>
#include <gui/elements.h>
typedef struct {
uint8_t x;
uint8_t y;
Align horizontal;
Align vertical;
Font font;
string_t text;
} GuiStringMultiLineModel;
static void gui_string_multiline_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiStringMultiLineModel* model = element->model;
if(string_size(model->text)) {
canvas_set_font(canvas, model->font);
elements_multiline_text_aligned(
canvas,
model->x,
model->y,
model->horizontal,
model->vertical,
string_get_cstr(model->text));
}
}
static void gui_string_multiline_free(WidgetElement* gui_string) {
furi_assert(gui_string);
GuiStringMultiLineModel* model = gui_string->model;
string_clear(model->text);
free(gui_string->model);
free(gui_string);
}
WidgetElement* widget_element_string_multiline_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(text);
// Allocate and init model
GuiStringMultiLineModel* model = malloc(sizeof(GuiStringMultiLineModel));
model->x = x;
model->y = y;
model->horizontal = horizontal;
model->vertical = vertical;
model->font = font;
string_init_set_str(model->text, text);
// Allocate and init Element
WidgetElement* gui_string = malloc(sizeof(WidgetElement));
gui_string->parent = NULL;
gui_string->input = NULL;
gui_string->draw = gui_string_multiline_draw;
gui_string->free = gui_string_multiline_free;
gui_string->model = model;
return gui_string;
}