unleashed-firmware/applications/services/gui/gui.c
2024-03-25 13:53:32 +03:00

577 lines
18 KiB
C

#include "gui_i.h"
#include <assets_icons.h>
#define TAG "GuiSrv"
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
// Iterating backward
ViewPortArray_it_t it;
ViewPortArray_it_last(it, array);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
return view_port;
}
ViewPortArray_previous(it);
}
return NULL;
}
size_t gui_active_view_port_count(Gui* gui, GuiLayer layer) {
furi_assert(gui);
furi_check(layer < GuiLayerMAX);
size_t ret = 0;
gui_lock(gui);
ViewPortArray_it_t it;
ViewPortArray_it_last(it, gui->layers[layer]);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
ret++;
}
ViewPortArray_previous(it);
}
gui_unlock(gui);
return ret;
}
void gui_update(Gui* gui) {
furi_assert(gui);
if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
}
void gui_input_events_callback(const void* value, void* ctx) {
furi_assert(value);
furi_assert(ctx);
Gui* gui = ctx;
furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
}
// Only Fullscreen supports vertical display for now
static bool gui_redraw_fs(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
} else {
return false;
}
}
static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
ViewPortArray_it_t it;
uint8_t left_used = 0;
uint8_t right_used = 0;
uint8_t width;
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontalFlip);
} else {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
}
canvas_frame_set(
gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
/* for support black theme - paint white area and
* draw icon with transparent white color
*/
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 1, 1, 9, 7);
canvas_draw_box(gui->canvas, 7, 3, 58, 6);
canvas_draw_box(gui->canvas, 61, 1, 32, 7);
canvas_draw_box(gui->canvas, 89, 3, 38, 6);
canvas_set_color(gui->canvas, ColorBlack);
canvas_set_bitmap_mode(gui->canvas, 1);
canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
canvas_set_bitmap_mode(gui->canvas, 0);
// Right side
uint8_t x = GUI_DISPLAY_WIDTH - 1;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
// Recalculate next position
right_used += (width + 2);
x -= (width + 2);
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas);
}
ViewPortArray_next(it);
}
// Draw frame around icons on the right
if(right_used) {
canvas_frame_set(
gui->canvas,
GUI_DISPLAY_WIDTH - 3 - right_used,
GUI_STATUS_BAR_Y,
right_used + 3,
GUI_STATUS_BAR_HEIGHT);
canvas_set_color(gui->canvas, ColorBlack);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(
gui->canvas,
canvas_width(gui->canvas) - 2,
1,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
1,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
}
// Left side
x = 2;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas);
// Recalculate next position
left_used += (width + 2);
x += (width + 2);
}
ViewPortArray_next(it);
}
// Extra notification
if(need_attention) {
width = icon_get_width(&I_Hidden_window_9x8);
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// Draw Icon
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
// Recalculate next position
left_used += (width + 2);
x += (width + 2);
}
// Draw frame around icons on the left
if(left_used) {
canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(
gui->canvas,
canvas_width(gui->canvas) - 2,
1,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
1,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
}
}
static bool gui_redraw_window(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
}
return false;
}
static bool gui_redraw_desktop(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
}
return false;
}
static void gui_redraw(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
do {
if(gui->direct_draw) break;
canvas_reset(gui->canvas);
if(gui->lockdown) {
gui_redraw_desktop(gui);
bool need_attention =
(gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
gui_redraw_status_bar(gui, need_attention);
} else {
if(!gui_redraw_fs(gui)) {
if(!gui_redraw_window(gui)) {
gui_redraw_desktop(gui);
}
gui_redraw_status_bar(gui, false);
}
}
canvas_commit(gui->canvas);
} while(false);
gui_unlock(gui);
}
static void gui_input(Gui* gui, InputEvent* input_event) {
furi_assert(gui);
furi_assert(input_event);
// Check input complementarity
uint8_t key_bit = (1 << input_event->key);
if(input_event->type == InputTypeRelease) {
gui->ongoing_input &= ~key_bit;
} else if(input_event->type == InputTypePress) {
gui->ongoing_input |= key_bit;
} else if(!(gui->ongoing_input & key_bit)) {
FURI_LOG_D(
TAG,
"non-complementary input, discarding key: %s type: %s, sequence: %p",
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
return;
}
gui_lock(gui);
do {
if(gui->direct_draw && !gui->ongoing_input_view_port) {
break;
}
ViewPort* view_port = NULL;
if(gui->lockdown) {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
} else {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
}
if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
gui->ongoing_input_view_port = view_port;
}
if(view_port && view_port == gui->ongoing_input_view_port) {
view_port_input(view_port, input_event);
} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
view_port_input(gui->ongoing_input_view_port, input_event);
} else {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
}
} while(false);
gui_unlock(gui);
}
void gui_lock(Gui* gui) {
furi_assert(gui);
furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
}
void gui_unlock(Gui* gui) {
furi_assert(gui);
furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
}
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
furi_check(gui);
furi_check(view_port);
furi_check(layer < GuiLayerMAX);
// Only fullscreen supports Vertical orientation for now
ViewPortOrientation view_port_orientation = view_port_get_orientation(view_port);
furi_check(
(layer == GuiLayerFullscreen) ||
((view_port_orientation != ViewPortOrientationVertical) &&
(view_port_orientation != ViewPortOrientationVerticalFlip)));
gui_lock(gui);
// Verify that view port is not yet added
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
furi_assert(*ViewPortArray_ref(it) != view_port);
ViewPortArray_next(it);
}
}
// Add view port and link with gui
ViewPortArray_push_back(gui->layers[layer], view_port);
view_port_gui_set(view_port, gui);
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
furi_check(gui);
furi_check(view_port);
gui_lock(gui);
view_port_gui_set(view_port, NULL);
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
} else {
ViewPortArray_next(it);
}
}
}
if(gui->ongoing_input_view_port == view_port) {
gui->ongoing_input_view_port = NULL;
}
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
furi_check(gui);
furi_check(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_check(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_check(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_back(gui->layers[layer], view_port);
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_at(gui->layers[layer], 0, view_port);
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
furi_check(gui);
canvas_add_framebuffer_callback(gui->canvas, callback, context);
// Request redraw
gui_update(gui);
}
void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
furi_check(gui);
canvas_remove_framebuffer_callback(gui->canvas, callback, context);
}
size_t gui_get_framebuffer_size(const Gui* gui) {
furi_check(gui);
return canvas_get_buffer_size(gui->canvas);
}
void gui_set_lockdown(Gui* gui, bool lockdown) {
furi_check(gui);
gui_lock(gui);
gui->lockdown = lockdown;
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
Canvas* gui_direct_draw_acquire(Gui* gui) {
furi_check(gui);
gui_lock(gui);
gui->direct_draw = true;
gui_unlock(gui);
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
canvas_reset(gui->canvas);
canvas_commit(gui->canvas);
return gui->canvas;
}
void gui_direct_draw_release(Gui* gui) {
furi_check(gui);
canvas_reset(gui->canvas);
canvas_commit(gui->canvas);
gui_lock(gui);
gui->direct_draw = false;
gui_unlock(gui);
gui_update(gui);
}
Gui* gui_alloc(void) {
Gui* gui = malloc(sizeof(Gui));
// Thread ID
gui->thread_id = furi_thread_get_current_id();
// Allocate mutex
gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
// Layers
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_init(gui->layers[i]);
}
// Drawing canvas
gui->canvas = canvas_init();
// Input
gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
return gui;
}
int32_t gui_srv(void* p) {
UNUSED(p);
Gui* gui = gui_alloc();
furi_record_create(RECORD_GUI, gui);
while(1) {
uint32_t flags =
furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
// Process and dispatch input
if(flags & GUI_THREAD_FLAG_INPUT) {
// Process till queue become empty
InputEvent input_event;
while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
gui_input(gui, &input_event);
}
}
// Process and dispatch draw call
if(flags & GUI_THREAD_FLAG_DRAW) {
// Clear flags that arrived on input step
furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
gui_redraw(gui);
}
}
return 0;
}