mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-14 16:24:18 +03:00
83 lines
2.7 KiB
C
83 lines
2.7 KiB
C
#include "../ibutton_i.h"
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#include <dolphin/dolphin.h>
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static void ibutton_scene_read_success_dialog_ex_callback(DialogExResult result, void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
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}
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void ibutton_scene_read_success_on_enter(void* context) {
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iButton* ibutton = context;
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DialogEx* dialog_ex = ibutton->dialog_ex;
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iButtonKey* key = ibutton->key;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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ibutton_text_store_set(
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ibutton,
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"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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break;
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case iButtonKeyCyfral:
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ibutton_text_store_set(ibutton, "Cyfral\n%02X %02X", key_data[0], key_data[1]);
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break;
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case iButtonKeyMetakom:
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ibutton_text_store_set(
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ibutton,
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"Metakom\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3]);
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break;
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}
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dialog_ex_set_text(dialog_ex, ibutton->text_store, 95, 30, AlignCenter, AlignCenter);
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dialog_ex_set_left_button_text(dialog_ex, "Retry");
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dialog_ex_set_right_button_text(dialog_ex, "More");
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dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
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dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_success_dialog_ex_callback);
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dialog_ex_set_context(dialog_ex, ibutton);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
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}
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bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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SceneManager* scene_manager = ibutton->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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consumed = true;
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scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == DialogExResultRight) {
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scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
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} else if(event.event == DialogExResultLeft) {
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scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm);
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}
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}
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return consumed;
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}
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void ibutton_scene_read_success_on_exit(void* context) {
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iButton* ibutton = context;
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DialogEx* dialog_ex = ibutton->dialog_ex;
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ibutton_text_store_clear(ibutton);
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dialog_ex_reset(dialog_ex);
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ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
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}
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