unleashed-firmware/applications/template/template.c.example
DrZlo13 8f9b2513ff
[FL-140] Core api dynamic records (#296)
* SYSTEM: tickless mode with deep sleep.
* Move FreeRTOS ticks to lptim2
* API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source.
* API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode.
* NFC: support for tickless mode.
* API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications.
* BLE: prevent sleep while core2 starting
* HAL: nap while in insomnia mode
* init records work
* try to implement record delete
* tests and flapp
* flapp subsystem
* new core functions to get app stat, simplify core code
* fix thread termination
* add strdup to core
* fix tests
* Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage
* Refactoring: update furi record api usage, cleanup code
* Fix broken merge for freertos apps
* Core, Target: fix compilation warnings
* Drop firmware target local
* HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode.
* SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial.
* delete old app example-ipc
* delete old app fatfs list
* fix strobe app, add input header
* delete old display driver
* comment old app qr-code
* fix sd-card test, add forced widget update
* remove unused new core test
* increase heap to 128k
* comment and assert old core tests
* fix syntax

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 19:09:26 +03:00

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#include <furi.h>
typedef enum {
EventTypeTick,
EventTypeKey,
// add your events type
} EventType;
typedef struct {
union {
InputEvent input;
// add your events payload
} value;
EventType type;
} Event;
typedef struct {
// describe state here
} State;
static void render_callback(Canvas* canvas, void* ctx) {
State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
canvas_clear(canvas);
// draw your app
release_mutex((ValueMutex*)ctx, state);
}
static void input_callback(InputEvent* input_event, void* ctx) {
osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
Event event;
event.type = EventTypeKey;
event.value.input = *input_event;
osMessageQueuePut(event_queue, &event, 0, 0);
}
void template_app(void* p) {
osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(Event), NULL);
State _state;
/* init state here */
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
printf("cannot create mutex\n");
furiac_exit(NULL);
}
Widget* widget = widget_alloc();
widget_draw_callback_set(widget, render_callback, &state_mutex);
widget_input_callback_set(widget, input_callback, event_queue);
// Open GUI and register widget
Gui* gui = furi_record_open("gui");
if(gui == NULL) {
printf("gui is not available\n");
furiac_exit(NULL);
}
gui_add_widget(gui, widget, /* specify UI layer */);
Event event;
while(1) {
osStatus_t event_status = osMessageQueueGet(
event_queue, &event, NULL,
/* specify timeout */
);
State* state = (State*)acquire_mutex_block(&state_mutex);
if(event_status == osOK) {
if(event.type == EventTypeKey) {
// press events
if(event.value.input.state && event.value.input.input == InputBack) {
}
if(event.value.input.state && event.value.input.input == InputUp) {
}
if(event.value.input.state && event.value.input.input == InputDown) {
}
if(event.value.input.state && event.value.input.input == InputLeft) {
}
if(event.value.input.state && event.value.input.input == InputRight) {
}
if(event.value.input.input == InputOk) {
}
}
} else {
// event timeout
}
// common code, for example, force update UI
// widget_update(widget);
release_mutex(&state_mutex, state);
}
}