mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-17 18:31:36 +03:00
90d450368c
* nfc: allocate nfc device on heap * nfc: rework save with flipper file format * nfc: rework nfc device load with flipper file * nfc: save AID length and data * nfc: remove file worker usage * nfc: format sources * nfc: rework with flipper file format addons * assets: update EMV resources with flipper file format * nfc: rework EMV resources parsing with new file format * assets: fix EMV AID file format * nfc: fix nfc_device usage Co-authored-by: あく <alleteam@gmail.com>
65 lines
2.1 KiB
C
Executable File
65 lines
2.1 KiB
C
Executable File
#include "../nfc_i.h"
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#include <lib/toolbox/random_name.h>
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#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
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void nfc_scene_save_name_text_input_callback(void* context) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
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}
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void nfc_scene_save_name_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Setup view
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TextInput* text_input = nfc->text_input;
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bool dev_name_empty = false;
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if(!strcmp(nfc->dev->dev_name, "")) {
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set_random_name(nfc->text_store, sizeof(nfc->text_store));
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dev_name_empty = true;
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} else {
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nfc_text_store_set(nfc, nfc->dev->dev_name);
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}
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text_input_set_header_text(text_input, "Name the card");
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text_input_set_result_callback(
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text_input,
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nfc_scene_save_name_text_input_callback,
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nfc,
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nfc->text_store,
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NFC_DEV_NAME_MAX_LEN,
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dev_name_empty);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewTextInput);
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}
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bool nfc_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = (Nfc*)context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
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if(strcmp(nfc->dev->dev_name, "")) {
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nfc_device_delete(nfc->dev);
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}
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSetUid)) {
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nfc->dev->dev_data.nfc_data = nfc->dev_edit_data;
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}
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strlcpy(nfc->dev->dev_name, nfc->text_store, strlen(nfc->text_store) + 1);
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if(nfc_device_save(nfc->dev, nfc->text_store)) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveSuccess);
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return true;
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} else {
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return scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneStart);
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}
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}
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}
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return false;
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}
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void nfc_scene_save_name_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Clear view
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text_input_clean(nfc->text_input);
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}
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