unleashed-firmware/assets/SConscript
hedger 9bf11d9fd2
[FL-2859,2838] fbt: improvements for FAPs (#1813)
* fbt: assets builder for apps WIP
* fbt: automatically building private fap assets
* docs: details on how to use image assets
* fbt: renamed fap_assets -> fap_icons
* fbt: support for fap_extbuild field
* docs: info on fap_extbuild
* fbt: added --proxy-env parame ter
* fbt: made firmware_cdb & updater_cdb targets always available
* fbt: renamed fap_icons -> fap_icon_assets
* fbt: deprecated firmware_* target names for faps; new alias is "fap_APPID"
* fbt: changed intermediate file locations for external apps
* fbt: support for fap_private_libs; docs: updates
* restored mbedtls as global lib
* scripts: lint.py: skip "lib" subfolder
* fbt: Sanity checks for building advanced faps as part of fw
* docs: info on fap_private_libs; fbt: optimized *.fam indexing
* fbt: cleanup; samples: added sample_icons app
* fbt: moved example app to applications/examples
* linter fix
* docs: readme fixes
* added applications/examples/application.fam stub
* docs: more info on private libs

Co-authored-by: あく <alleteam@gmail.com>
2022-10-06 22:55:57 +09:00

98 lines
2.7 KiB
Python

Import("env")
from fbt.version import get_git_commit_unix_timestamp
assetsenv = env.Clone(
tools=["fbt_assets"],
FW_LIB_NAME="assets",
GIT_UNIX_TIMESTAMP=get_git_commit_unix_timestamp(),
)
assetsenv.ApplyLibFlags()
icons = assetsenv.CompileIcons(
assetsenv.Dir("compiled"), assetsenv.Dir("#/assets/icons")
)
assetsenv.Alias("icons", icons)
# Protobuf .proto -> .c + .h
proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
proto_options = assetsenv.Glob("protobuf/*.options", source=True)
proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
assetsenv.Depends(proto, proto_options)
# Precious(proto)
assetsenv.Alias("proto", proto)
# Internal animations
dolphin_internal = assetsenv.DolphinSymBuilder(
assetsenv.Dir("compiled"),
assetsenv.Dir("#/assets/dolphin"),
DOLPHIN_RES_TYPE="internal",
)
assetsenv.Alias("dolphin_internal", dolphin_internal)
# Blocking animations
dolphin_blocking = assetsenv.DolphinSymBuilder(
assetsenv.Dir("compiled"),
assetsenv.Dir("#/assets/dolphin"),
DOLPHIN_RES_TYPE="blocking",
)
assetsenv.Alias("dolphin_blocking", dolphin_blocking)
# Protobuf version meta
proto_ver = assetsenv.ProtoVerBuilder(
"compiled/protobuf_version.h",
"#/assets/protobuf/Changelog",
)
assetsenv.Depends(proto_ver, proto)
assetsenv.Alias("proto_ver", proto_ver)
# Gather everything into a static lib
assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
assetsenv.Install("${LIB_DIST_DIR}", assetslib)
# Resources for SD card
if assetsenv["IS_BASE_FIRMWARE"]:
# External dolphin animations
dolphin_external = assetsenv.DolphinExtBuilder(
assetsenv.Dir("#/assets/resources/dolphin"),
assetsenv.Dir("#/assets/dolphin"),
DOLPHIN_RES_TYPE="external",
)
assetsenv.NoClean(dolphin_external)
if assetsenv["FORCE"]:
assetsenv.AlwaysBuild(dolphin_external)
assetsenv.Alias("dolphin_ext", dolphin_external)
# Resources manifest
resources = assetsenv.Command(
"#/assets/resources/Manifest",
assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
action=Action(
'${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}" --timestamp=${GIT_UNIX_TIMESTAMP}',
"${RESMANIFESTCOMSTR}",
),
)
assetsenv.Precious(resources)
assetsenv.AlwaysBuild(resources)
assetsenv.Clean(
resources,
assetsenv.Dir("#/assets/resources/apps"),
)
# Exporting resources node to external environment
env["FW_ASSETS_HEADERS"] = assets_parts
env["FW_RESOURCES"] = resources
assetsenv.Alias("resources", resources)
Return("assetslib")