unleashed-firmware/applications/plugins/multi_converter/multi_converter.c
2022-09-14 21:04:04 +03:00

168 lines
6.5 KiB
C

#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include "multi_converter_definitions.h"
#include "multi_converter_mode_display.h"
#include "multi_converter_mode_select.h"
static void multi_converter_render_callback(Canvas* const canvas, void* ctx) {
const MultiConverterState* multi_converter_state = acquire_mutex((ValueMutex*)ctx, 25);
if(multi_converter_state == NULL) {
return;
}
if(multi_converter_state->mode == ModeDisplay) {
multi_converter_mode_display_draw(canvas, multi_converter_state);
} else {
multi_converter_mode_select_draw(canvas, multi_converter_state);
}
release_mutex((ValueMutex*)ctx, multi_converter_state);
}
static void
multi_converter_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
MultiConverterEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void multi_converter_init(MultiConverterState* const multi_converter_state) {
// initial default values
multi_converter_state->buffer_orig[MULTI_CONVERTER_NUMBER_DIGITS] = '\0';
multi_converter_state->buffer_dest[MULTI_CONVERTER_NUMBER_DIGITS] = '\0'; // null terminators
multi_converter_state->unit_type_orig = UnitTypeDec;
multi_converter_state->unit_type_dest = UnitTypeHex;
multi_converter_state->keyboard_lock = 0;
// init the display view
multi_converter_mode_display_reset(multi_converter_state);
// init the select view
multi_converter_mode_select_reset(multi_converter_state);
// set ModeDisplay as the current mode
multi_converter_state->mode = ModeDisplay;
}
// main entry point
int32_t multi_converter_app(void* p) {
UNUSED(p);
// get event queue
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(MultiConverterEvent));
// allocate state
MultiConverterState* multi_converter_state = malloc(sizeof(MultiConverterState));
// set mutex for plugin state (different threads can access it)
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, multi_converter_state, sizeof(multi_converter_state))) {
FURI_LOG_E("MultiConverter", "cannot create mutex\r\n");
furi_message_queue_free(event_queue);
free(multi_converter_state);
return 255;
}
// register callbacks for drawing and input processing
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, multi_converter_render_callback, &state_mutex);
view_port_input_callback_set(view_port, multi_converter_input_callback, event_queue);
// open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
multi_converter_init(multi_converter_state);
// main loop
MultiConverterEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
MultiConverterState* multi_converter_state =
(MultiConverterState*)acquire_mutex_block(&state_mutex);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey && !multi_converter_state->keyboard_lock) {
if(multi_converter_state->mode == ModeDisplay) {
if(event.input.key == InputKeyBack) {
if(event.input.type == InputTypePress) processing = false;
} else if(event.input.key == InputKeyOk) { // the "ok" press can be short or long
MultiConverterModeTrigger t = None;
if(event.input.type == InputTypeLong)
t = multi_converter_mode_display_ok(1, multi_converter_state);
else if(event.input.type == InputTypeShort)
t = multi_converter_mode_display_ok(0, multi_converter_state);
if(t == Reset) {
multi_converter_mode_select_reset(multi_converter_state);
multi_converter_state->mode = ModeSelector;
}
} else {
if(event.input.type == InputTypePress)
multi_converter_mode_display_navigation(
event.input.key, multi_converter_state);
}
} else { // ModeSelect
if(event.input.type == InputTypePress) {
switch(event.input.key) {
default:
break;
case InputKeyBack:
case InputKeyOk: {
MultiConverterModeTrigger t = multi_converter_mode_select_exit(
event.input.key == InputKeyOk ? 1 : 0, multi_converter_state);
if(t == Reset) {
multi_converter_mode_display_reset(multi_converter_state);
} else if(t == Convert) {
multi_converter_mode_display_convert(multi_converter_state);
}
multi_converter_state->keyboard_lock = 1;
multi_converter_state->mode = ModeDisplay;
break;
}
case InputKeyLeft:
case InputKeyRight:
multi_converter_mode_select_switch(multi_converter_state);
break;
case InputKeyUp:
multi_converter_mode_select_change_unit(-1, multi_converter_state);
break;
case InputKeyDown:
multi_converter_mode_select_change_unit(1, multi_converter_state);
break;
}
}
}
} else if(multi_converter_state->keyboard_lock) {
multi_converter_state->keyboard_lock = 0;
}
} else {
// event timeout
}
view_port_update(view_port);
release_mutex(&state_mutex, multi_converter_state);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
free(multi_converter_state);
return 0;
}