unleashed-firmware/applications/services/desktop/desktop_i.h
あく b12d43b765
Desktop: fix crash on autolock after restart in locked state (#3643)
* Desktop: fix crash on autolock after restart in locked state
* Desktop: switch to clock model to fix condition race in desktop lock.
2024-05-10 16:01:33 +01:00

99 lines
2.4 KiB
C

#pragma once
#include "desktop.h"
#include "animations/animation_manager.h"
#include "views/desktop_view_pin_timeout.h"
#include "views/desktop_view_pin_input.h"
#include "views/desktop_view_locked.h"
#include "views/desktop_view_main.h"
#include "views/desktop_view_lock_menu.h"
#include "views/desktop_view_debug.h"
#include "views/desktop_view_slideshow.h"
#include <desktop/desktop_settings.h>
#include <furi.h>
#include <gui/gui.h>
#include <gui/view_stack.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/scene_manager.h>
#include <loader/loader.h>
#include <notification/notification_app.h>
#define STATUS_BAR_Y_SHIFT 13
typedef enum {
DesktopViewIdMain,
DesktopViewIdLockMenu,
DesktopViewIdLocked,
DesktopViewIdDebug,
DesktopViewIdPopup,
DesktopViewIdPinInput,
DesktopViewIdPinTimeout,
DesktopViewIdSlideshow,
DesktopViewIdTotal,
} DesktopViewId;
typedef struct {
uint8_t hour;
uint8_t minute;
bool format_12; // 1 - 12 hour, 0 - 24H
} DesktopClock;
struct Desktop {
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
Popup* popup;
DesktopLockMenuView* lock_menu;
DesktopDebugView* debug_view;
DesktopViewLocked* locked_view;
DesktopMainView* main_view;
DesktopViewPinTimeout* pin_timeout_view;
DesktopSlideshowView* slideshow_view;
ViewStack* main_view_stack;
ViewStack* locked_view_stack;
DesktopSettings settings;
DesktopViewPinInput* pin_input_view;
ViewPort* lock_icon_viewport;
ViewPort* dummy_mode_icon_viewport;
ViewPort* clock_viewport;
ViewPort* stealth_mode_icon_viewport;
AnimationManager* animation_manager;
Loader* loader;
NotificationApp* notification;
FuriPubSubSubscription* app_start_stop_subscription;
FuriPubSub* input_events_pubsub;
FuriPubSubSubscription* input_events_subscription;
FuriTimer* auto_lock_timer;
FuriTimer* update_clock_timer;
FuriPubSub* status_pubsub;
DesktopClock clock;
bool in_transition : 1;
bool locked : 1;
FuriSemaphore* animation_semaphore;
};
Desktop* desktop_alloc(void);
void desktop_free(Desktop* desktop);
void desktop_lock(Desktop* desktop);
void desktop_unlock(Desktop* desktop);
void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled);
void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled);