unleashed-firmware/applications/archive/scenes/archive_scene.h
its your bedtime b6579d66d8
Archive refactoring WIP (#688)
* view_dispatcher queue
* refactoring, all works
* scenes

Co-authored-by: あく <alleteam@gmail.com>
2021-09-10 03:57:43 +03:00

30 lines
900 B
C

#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) ArchiveAppScene##id,
typedef enum {
#include "archive_scene_config.h"
ArchiveAppSceneNum,
} ArchiveAppScene;
#undef ADD_SCENE
extern const SceneManagerHandlers archive_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "archive_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "archive_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "archive_scene_config.h"
#undef ADD_SCENE