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https://github.com/DarkFlippers/unleashed-firmware.git
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86bced5b2c
* RPC: Screen stream * Move callback to rpc_screen, implement graceful stop * RPC: Implement input injection * Update protobuf submodule * Gui: thread safe frame buffer callback setter. * RPC: Keep gui record open Co-authored-by: あく <alleteam@gmail.com>
83 lines
2.1 KiB
C
83 lines
2.1 KiB
C
/**
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* @file gui.h
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* GUI: main API
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*/
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#pragma once
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#include "view_port.h"
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Gui layers */
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typedef enum {
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GuiLayerNone, /**< Special layer for internal use only */
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GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
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GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
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GuiLayerMain, /**< Main layer, status bar is shown */
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GuiLayerFullscreen, /**< Fullscreen layer */
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GuiLayerMAX /**< Don't use or move, special value */
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} GuiLayer;
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/** Gui Canvas Commit Callback */
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typedef void (*GuiCanvasCommitCallback)(uint8_t* data, size_t size, void* context);
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typedef struct Gui Gui;
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/** Add view_port to view_port tree
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*
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* @remark thread safe
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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* @param[in] layer GuiLayer where to place view_port
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*/
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
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/** Remove view_port from rendering tree
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*
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* @remark thread safe
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_remove_view_port(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the front
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*
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* Places selected ViewPort to the top of the drawing stack
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the back
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*
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* Places selected ViewPort to the bottom of the drawing stack
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
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/** Set gui canvas commit callback
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*
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* This callback will be called upon Canvas commit Callback dispatched from GUI
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* thread and is time critical
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*
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* @param gui Gui instance
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* @param callback GuiCanvasCommitCallback
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* @param context GuiCanvasCommitCallback context
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*/
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void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
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#ifdef __cplusplus
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}
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#endif
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