mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
#include "../infrared_i.h"
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void infrared_scene_remote_list_on_enter(void* context) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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ViewDispatcher* view_dispatcher = infrared->view_dispatcher;
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string_set_str(infrared->file_path, INFRARED_APP_FOLDER);
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bool success = dialog_file_browser_show(
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infrared->dialogs,
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infrared->file_path,
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infrared->file_path,
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INFRARED_APP_EXTENSION,
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true,
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&I_ir_10px,
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true);
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if(success) {
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view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationHorizontal);
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view_dispatcher_switch_to_view(view_dispatcher, InfraredViewStack);
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infrared_show_loading_popup(infrared, true);
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success = infrared_remote_load(infrared->remote, infrared->file_path);
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infrared_show_loading_popup(infrared, false);
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}
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if(success) {
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scene_manager_next_scene(scene_manager, InfraredSceneRemote);
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} else {
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scene_manager_previous_scene(scene_manager);
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}
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}
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bool infrared_scene_remote_list_on_event(void* context, SceneManagerEvent event) {
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UNUSED(context);
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UNUSED(event);
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bool consumed = false;
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return consumed;
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}
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void infrared_scene_remote_list_on_exit(void* context) {
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UNUSED(context);
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}
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