unleashed-firmware/applications/services/input/input.h
Vasyl "vk" Kaigorodov abfa804ae0
Gui: refactor buttons remapping (#1949)
* Gui: refactor buttons remapping
  Instead of calling 3 separate functions with a ton of switch/case statements,
  use a 2-dimensional lookup table to remap buttons based on the orientation.
* Gui: cleanup input mapping and fix incorrect asserts
* SnakeGame: handle input special case

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-11-02 23:36:17 +09:00

50 lines
1.2 KiB
C

/**
* @file input.h
* Input: main API
*/
#pragma once
#include <furi_hal_resources.h>
#ifdef __cplusplus
extern "C" {
#endif
#define RECORD_INPUT_EVENTS "input_events"
/** Input Types
* Some of them are physical events and some logical
*/
typedef enum {
InputTypePress, /**< Press event, emitted after debounce */
InputTypeRelease, /**< Release event, emitted after debounce */
InputTypeShort, /**< Short event, emitted after InputTypeRelease done withing INPUT_LONG_PRESS interval */
InputTypeLong, /**< Long event, emmited after INPUT_LONG_PRESS interval, asynchronouse to InputTypeRelease */
InputTypeRepeat, /**< Repeat event, emmited with INPUT_REPEATE_PRESS period after InputTypeLong event */
InputTypeMAX, /**< Special value for exceptional */
} InputType;
/** Input Event, dispatches with FuriPubSub */
typedef struct {
uint32_t sequence;
InputKey key;
InputType type;
} InputEvent;
/** Get human readable input key name
* @param key - InputKey
* @return string
*/
const char* input_get_key_name(InputKey key);
/** Get human readable input type name
* @param type - InputType
* @return string
*/
const char* input_get_type_name(InputType type);
#ifdef __cplusplus
}
#endif